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2014/10/15 ¤U¤È 10:06:38

iphone Programming Glossary: didchangestate

GameKit in iPhone SDK 3.0

http://stackoverflow.com/questions/1049393/gamekit-in-iphone-sdk-3-0

_session peersWithConnectionState GKPeerStateAvailable void session GKSession session peer NSString peerID didChangeState GKPeerConnectionState state BOOL peerChanged NO switch state When peer list changes we adjust the available list case GKPeerStateAvailable..

Client/Server GKSessions

http://stackoverflow.com/questions/4194394/client-server-gksessions

simply do not implement didReceiveConnectionRequestFromPeer Finally if all that doesn't work In your clients in peer didChangeState you need to do this ... so this is in the CLIENT... void session GKSession session peer NSString peerID didChangeState.. you need to do this ... so this is in the CLIENT... void session GKSession session peer NSString peerID didChangeState GKPeerConnectionState state switch state case GKPeerStateAvailable you have found the server session displayNameForPeer..

calling a method after each 60 seconds in iPhone

http://stackoverflow.com/questions/5674375/calling-a-method-after-each-60-seconds-in-iphone

object is created it starts search for availability of devices as void session GKSession session peer NSString peerID didChangeState GKPeerConnectionState state I want to call this method after each 60 seconds what should I do iphone timer nstimer gksession..

Generate colorful QR code

http://stackoverflow.com/questions/8063575/generate-colorful-qr-code

GKSession peer disconnect causes other peers to appear disconnected

http://stackoverflow.com/questions/8378169/gksession-peer-disconnect-causes-other-peers-to-appear-disconnected

back later. This works fine most of the time. But sometimes when a peer disconnects other devices get notified with didChangeState GKPeerStateDisconnected not only for the device that really disconnected but also for other devices that are actually still.. as expected when device A quits the app all other devices get notified and the log output on those devices is Service didChangeState peer A disconnected 12345 But after a while when a device disconnects say A again other devices will get additional callbacks.. other devices will get additional callbacks for devices that didn't disconnect. For example device C would get Service didChangeState peer A disconnected ... expected Service didChangeState peer B disconnected ... never disconnected Around the same time..