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2014/10/15 ¤U¤È 10:09:12

iphone Programming Glossary: fontname

Curve text on existing circle

http://stackoverflow.com/questions/3841642/curve-text-on-existing-circle

frame CGRect imageSize CGRectMake 0 0 300 300 float perSectionDegrees 360 sections count float totalRotation 90 char fontName char self.menuItemsFont.fontName cStringUsingEncoding NSASCIIStringEncoding CGColorSpaceRef colorSpace CGColorSpaceCreateDeviceRGB.. 0 0 300 300 float perSectionDegrees 360 sections count float totalRotation 90 char fontName char self.menuItemsFont.fontName cStringUsingEncoding NSASCIIStringEncoding CGColorSpaceRef colorSpace CGColorSpaceCreateDeviceRGB CGContextRef context CGBitmapContextCreate.. kCGImageAlphaPremultipliedFirst CGContextSetTextMatrix context CGAffineTransformIdentity CGContextSelectFont context fontName 18 kCGEncodingMacRoman CGContextSetRGBFillColor context 0 0 0 1 CGPoint centerPoint CGPointMake imageSize.size.width 2 imageSize.size.height..

iPhone - Convert CTFont to UIFont?

http://stackoverflow.com/questions/6714858/iphone-convert-ctfont-to-uifont

Bold Italic etc iphone objective c uifont ctfont share improve this question CTFontRef ctFont ... NSString fontName NSString CTFontCopyName ctFont kCTFontPostScriptNameKey autorelease CGFloat fontSize CTFontGetSize ctFont UIFont font UIFont.. ctFont kCTFontPostScriptNameKey autorelease CGFloat fontSize CTFontGetSize ctFont UIFont font UIFont fontWithName fontName size fontSize Color and underline are not attributes of the font. Bold and italic are part of the font name. share improve..

Custom font in a storyboard?

http://stackoverflow.com/questions/9090745/custom-font-in-a-storyboard

UITextField UILabel and any other component that needs a custom font. The categories simply implement a new property fontName which changes the current font of the element while maintaining the font size. To specify the font in Storyboard just select.. select the desired element label button textview etc and add a User Defined Runtime Attribute with Key Path set to fontName of type String and value with the name of your custom font. And that's it you don't even need to import the categories... files UIButton TCCustomFont.h #import UIKit UIKit.h @interface UIButton TCCustomFont @property nonatomic copy NSString fontName @end UIButton TCCustomFont.m #import UIButton TCCustomFont.h @implementation UIButton TCCustomFont NSString fontName return..