¡@

Home 

2014/10/15 ¤U¤È 10:09:18

iphone Programming Glossary: formode

How to get a rotated, zoomed and panned image from an UIImageView at its full resolution?

http://stackoverflow.com/questions/11104042/how-to-get-a-rotated-zoomed-and-panned-image-from-an-uiimageview-at-its-full-re

target self selector @selector fadeoutMoveicons userInfo nil repeats NO NSRunLoop mainRunLoop addTimer currentTimer forMode NSDefaultRunLoopMode iphone cocoa touch uiimageview uigesturerecognizer share improve this question The following..

what is the first step in (NSTimer release and invalidate)?

http://stackoverflow.com/questions/1171393/what-is-the-first-step-in-nstimer-release-and-invalidate

it like so NSTimer timer NSTimer alloc initWith... NSRunLoop runLoop NSRunLoop currentRunLoop runLoop addTimer timer forMode NSDefaultRunLoopMode timer release ... ... timer invalidate timer nil Once the timer has been added to the run loop there..

iPhone-SDK:Call a function in the background?

http://stackoverflow.com/questions/1421817/iphone-sdkcall-a-function-in-the-background

60 target self selector @selector triggerTimer userInfo nil repeats YES NSRunLoop mainRunLoop addTimer timer forMode NSRunLoopCommonModes void triggerTimer NSTimer timer Do your stuff If your stuff here takes a long time and you can not.. @selector triggerTimer userInfo nil repeats YES NSRunLoop runLoop NSRunLoop currentRunLoop runLoop addTimer timer forModes NSRunLoopCommonModes runLoop run pool release void triggerTimer NSTimer timer Do your stuff share improve this answer..

Delayed UIImageView Rendering in UITableView

http://stackoverflow.com/questions/1826913/delayed-uiimageview-rendering-in-uitableview

initWithRequest request delegate self startImmediately NO connection scheduleInRunLoop NSRunLoop currentRunLoop forMode NSRunLoopCommonModes connection start Note that you have to specify startImmediately NO in the initializer which seems to..

CADisplayLink stops updating when UIScrollView scrolled

http://stackoverflow.com/questions/2524347/cadisplaylink-stops-updating-when-uiscrollview-scrolled

iphone objective c cocoa touch core animation share improve this question Run the display link using addToRunLoop forMode on another thread with another run loop. So create a new thread create a run loop on that thread and run the CADisplayLink..

iPhone: how to use performSelector:onThread:withObject:waitUntilDone: method?

http://stackoverflow.com/questions/2584394/iphone-how-to-use-performselectoronthreadwithobjectwaituntildone-method

pool NSAutoreleasePool new NSRunLoop runloop NSRunLoop currentRunLoop runloop addPort NSMachPort port forMode NSDefaultRunLoopMode while isAlive 'isAlive' is a variable that is used to control the thread existence... runloop runMode..

Does NSURLConnection Block the Main/UI Thread

http://stackoverflow.com/questions/3234054/does-nsurlconnection-block-the-main-ui-thread

Downloading a Large File - iPhone SDK

http://stackoverflow.com/questions/4002979/downloading-a-large-file-iphone-sdk

object self.data NSMutableData data self.response nil self.urlconnection scheduleInRunLoop NSRunLoop currentRunLoop forMode NSRunLoopCommonModes void cleanup self.data nil self.response nil self.urlconnection nil self.urlString nil self.isDownloading.. retain DELEGATE_CALLBACK didReceiveData theData self.urlconnection unscheduleFromRunLoop NSRunLoop currentRunLoop forMode NSRunLoopCommonModes self cleanup void connection NSURLConnection connection didFailWithError NSError error self.isDownloading..

My custom UI elements are not being updated while UIScrollView is scrolled

http://stackoverflow.com/questions/4109898/my-custom-ui-elements-are-not-being-updated-while-uiscrollview-is-scrolled

0.42 target foo selector @selector doSomething userInfo nil repeats YES NSRunLoop currentRunLoop addTimer timer forMode NSRunLoopCommonModes By the way you should do this all on the main thread. No need to spawn a background thread unless each..

Animation in OpenGL ES view freezes when UIScrollView is dragged on iPhone

http://stackoverflow.com/questions/4876488/animation-in-opengl-es-view-freezes-when-uiscrollview-is-dragged-on-iphone

which you add it to the run loop. Probably you have this somewhere displayLink addToRunLoop NSRunLoop currentRunLoop forMode NSDefaultRunLoopMode UIApplication adds a run loop mode UITrackingRunLoopMode for 'tracking in controls' which includes.. fire until default mode is restored. Quick fix change your code to displayLink addToRunLoop NSRunLoop currentRunLoop forMode NSRunLoopCommonModes UITrackingRunLoopMode is considered one of the common modes. Spending too much time interrupting UIKit..

UILabel updating stops during scrolling UIScrollView

http://stackoverflow.com/questions/5377914/uilabel-updating-stops-during-scrolling-uiscrollview

How to Maintain VOIP socket connection in background?

http://stackoverflow.com/questions/5987495/how-to-maintain-voip-socket-connection-in-background

forKey NSStreamNetworkServiceType inputStream scheduleInRunLoop NSRunLoop currentRunLoop forMode NSDefaultRunLoopMode outputStream scheduleInRunLoop NSRunLoop currentRunLoop forMode NSDefaultRunLoopMode inputStream open.. NSRunLoop currentRunLoop forMode NSDefaultRunLoopMode outputStream scheduleInRunLoop NSRunLoop currentRunLoop forMode NSDefaultRunLoopMode inputStream open outputStream open 2. Should I reconnect the stream in the handler applicationDidEnterBackground.. forKey NSStreamNetworkServiceType inputStream scheduleInRunLoop NSRunLoop currentRunLoop forMode NSDefaultRunLoopMode outputStream scheduleInRunLoop NSRunLoop currentRunLoop forMode NSDefaultRunLoopMode inputStream open..

Is there anything like 'getStreamsToHost' on real iPhone device?

http://stackoverflow.com/questions/806116/is-there-anything-like-getstreamstohost-on-real-iphone-device

nil outputStream &oStream oStream retain oStream setDelegate self oStream scheduleInRunLoop NSRunLoop currentRunLoop forMode NSDefaultRunLoopMode oStream open These codes works well on the iPhone simulator but when I build it to real device. Two.. readStream inputStream retain inputStream setDelegate self inputStream scheduleInRunLoop NSRunLoop currentRunLoop forMode NSDefaultRunLoopMode inputStream open outputStream NSOutputStream writeStream outputStream retain outputStream setDelegate.. writeStream outputStream retain outputStream setDelegate self outputStream scheduleInRunLoop NSRunLoop currentRunLoop forMode NSDefaultRunLoopMode outputStream open if readStream CFRelease readStream if writeStream CFRelease writeStream share improve..

NSTimer Reliable Alternatives

http://stackoverflow.com/questions/8172473/nstimer-reliable-alternatives