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2014/10/15 ¤U¤È 10:09:22

iphone Programming Glossary: framebuffers

Applying brightness and contrast with OpenGL ES

http://stackoverflow.com/questions/1506299/applying-brightness-and-contrast-with-opengl-es

adjustment as you render this texture to the screen. Image Brightness Texture Contrast Screen Some useful reading on framebuffers and render to texture Rendering with Framebuffer objects OpenGL ES Render to Texture SO Background info on framebuffers..

Transitioning from OpenGL ES 1.1 to OpenGL ES 2.0

http://stackoverflow.com/questions/5866256/transitioning-from-opengl-es-1-1-to-opengl-es-2-0

. For the most part the way you handle your geometry will be the same between 1.1 and 2.0 as well as things like your framebuffers but everything else shifts from being determined by built in functions to your own shaders. You will have to write some..

What's the difference between GLKView and EAGLView?

http://stackoverflow.com/questions/8412302/whats-the-difference-between-glkview-and-eaglview

setup required for displaying OpenGL ES material by providing helper classes like GLKView. GLKView handles setup of framebuffers and render buffers for you as well as some of the other tasks you normally have to write code for. You might not see this..

Save OpenGL Drawn item as a Image

http://stackoverflow.com/questions/9660723/save-opengl-drawn-item-as-a-image

do it The code details are described below. PaintingView.h EAGLContext context OpenGL names for the renderbuffer and framebuffers used to render to this view GLuint viewRenderbuffer viewFramebuffer OpenGL name for the depth buffer that is attached to..

Record the drawing as a m4v video file - OpenGL

http://stackoverflow.com/questions/9661259/record-the-drawing-as-a-m4v-video-file-opengl

good methods to do the functionality. Code PaintingView.h EAGLContext context OpenGL names for the renderbuffer and framebuffers used to render to this view GLuint viewRenderbuffer viewFramebuffer OpenGL name for the depth buffer that is attached to..