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2014/10/15 ¤U¤È 10:10:07

iphone Programming Glossary: horrible

iPhone board game: OpenGL ES or CoreGraphics? [closed]

http://stackoverflow.com/questions/1082511/iphone-board-game-opengl-es-or-coregraphics

of all of your elements in a single view via Core Graphics then refresh that view for every animation frame you'll get horrible performance. I'd suggest drawing the discrete elements of the game board pieces counters board squares etc. as individual..

How to get the color of a pixel in an UIView?

http://stackoverflow.com/questions/1160229/how-to-get-the-color-of-a-pixel-in-an-uiview

pixel getColor Any input greatly appreciated. iphone uiview colors pixel share improve this question It is pretty horrible and slow. Basically you create a bitmap context with a backing store you allocate so you can read the memory then you render..

ARM vs Thumb performance on iPhone 3GS, non floating point code

http://stackoverflow.com/questions/1198176/arm-vs-thumb-performance-on-iphone-3gs-non-floating-point-code

it uses a few percent more instructions to peform the same task. But did you know that your favorite compiler could be horrible and by simply switch compilers you could run several times faster gcc falls into that category Or using the same compiler..

UISplitViewController and complex view hierarchy

http://stackoverflow.com/questions/2640225/uisplitviewcontroller-and-complex-view-hierarchy

UISplitView which has failed to be removed due to a CG exception continues to respond to the rotation instead causing horrible rendering bugs that can't be just dealt with . At this point adding any views even re adding the SplitView causes a cascade..

How much more complex is it to draw simple curves, lines and circles in OpenGL ES rather than in Quartz 2D?

http://stackoverflow.com/questions/2720804/how-much-more-complex-is-it-to-draw-simple-curves-lines-and-circles-in-opengl-e

lines and circles in OpenGL ES rather than in Quartz 2D Is OpenGL ES really so much faster Why And is it really so horrible complicated to draw such simple things in OpenGL ES compared to drawing these in Quartz 2D For example I have a UIView subclass..

iPhone App Localization - English problems?

http://stackoverflow.com/questions/3308519/iphone-app-localization-english-problems

Xcode/GDB: How to get information about an exception that was just thrown?

http://stackoverflow.com/questions/3327828/xcode-gdb-how-to-get-information-about-an-exception-that-was-just-thrown

po r0 reason On the iPhone Simulator all function arguments are passed on the stack so the syntax is considerably more horrible. The shortest expression I could construct that gets to it is id ebp 8 . To make things less painful I suggest using a convenience..

iPad Flicker on auto scroll using JQuery and Scrollto plugin

http://stackoverflow.com/questions/4125805/ipad-flicker-on-auto-scroll-using-jquery-and-scrollto-plugin

study then scroll to it. This works on all desktop browsers on Windows and Mac but on the iPhone and iPad you get a horrible flicker as it scrolls down. Not quite sure how to debug or fix this issue. Any ideas would be of great help Thanks in advance..

Blob Data Type?

http://stackoverflow.com/questions/4363755/blob-data-type

store the video data also iphone ios sqlite share improve this question Storing video in a SQLite database is a horrible idea. Don't do it. Don't put large BLOBs in a database. Put them in the filesystem next to your database file and then write..

What are the Dangers of Method Swizzling in Objective C?

http://stackoverflow.com/questions/5339276/what-are-the-dangers-of-method-swizzling-in-objective-c

Method swizzling can be used to write better more efficient more maintainable code. It can also be abused and lead to horrible bugs. Background As with all design patters if we are fully aware of the consequences of the pattern we are able to make..

HTML5 web app vs Native mobile apps

http://stackoverflow.com/questions/5548517/html5-web-app-vs-native-mobile-apps

me a good design start. I tried some Phonegap Android generated applications on my personal device and it's really horrible. Some of them got rejected by Apple because of that ... Second method is to use Appcelerator Titanium SDK . One word to..

iOS: Movement Precision in 3D Space

http://stackoverflow.com/questions/5550453/ios-movement-precision-in-3d-space

this question No not really. If you integrate the accelerometer values twice you get position but the error is horrible. It is useless in practice. Here is an explanation why Google Tech Talk at 23 20. What you actually could do is to discover..

CADisplayLink OpenGL rendering breaks UIScrollView behaviour

http://stackoverflow.com/questions/5944050/cadisplaylink-opengl-rendering-breaks-uiscrollview-behaviour

around on the scroll view prevents the CADisplayLink from firing until the user has finished scrolling which looks horrible . One temporary fix has been to use NSRunLoopCommonModes instead of the default run mode but unfortunately this breaks some..

track small movements of iphone with no GPS

http://stackoverflow.com/questions/6158176/track-small-movements-of-iphone-with-no-gps

gyroscope share improve this question If you integrate the acceleration twice you get position but the error is horrible. It is useless in practice. Here is an explanation why Google Tech Talk at 23 20. I highly recommend this video. I answered..

UIImagePickerController Memory Leak

http://stackoverflow.com/questions/6554225/uiimagepickercontroller-memory-leak

Distance moved by Accelerometer

http://stackoverflow.com/questions/6645126/distance-moved-by-accelerometer

share improve this question You get position by integrating the linear acceleration twice but the error is horrible. It is useless in practice. Here is an explanation why Google Tech Talk at 23 20. I highly recommend this video. However..

How does unit testing on the iPhone work?

http://stackoverflow.com/questions/862244/how-does-unit-testing-on-the-iphone-work

program that uses the assert macro in the C header assert.h or the NSAssert macros in Cocoa Cocoa touch. That's not a horrible way to get started doing unit testing but I'd really recommend looking at OCUnit or another unit testing framework eventually...

Record the drawing as a m4v video file - OpenGL

http://stackoverflow.com/questions/9661259/record-the-drawing-as-a-m4v-video-file-opengl

1.1 and the GLPaint sample but it might not have the best recording performance. As I said at the start GLPaint is a horrible place for a newcomer to OpenGL ES to begin so you might want to try with something a lot simpler first. share improve this..