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2014/10/15 ¤U¤È 10:11:11

iphone Programming Glossary: looped

Audio on the iPhone

http://stackoverflow.com/questions/1002838/audio-on-the-iphone

adjusting the frequency was easy and looping was no problem. The deal breaker for me was that starting and stopping a looped sample would result in a nasty pop almost every time. Also the builtin 3d positional audio mixer was a bit too CPU intensive.. Also the builtin 3d positional audio mixer was a bit too CPU intensive for my liking. If your instrument does not use looped samples I'd suggest trying the OpenAL route first the learning curve is much less intimidating. Try to track down SoundEngine.h.. or TouchFighter or check out the following link http benbritten.com blog 2008 11 06 openal sound on the iphone Since looped samples was a requirement for me I finally settled on AudioUnits which on the iPhone is referred to as RemoteIO if you want..

OGG Vorbis in iPhone sdk

http://stackoverflow.com/questions/4745618/ogg-vorbis-in-iphone-sdk

0 0 self.audioSource PASoundMgr sharedSoundManager addSound @ trance loop withExtension @ ogg position CGPointMake 0 0 looped YES lower music track volume and play it self.audioSource setGain 0.5f IBAction play id sender self.audioSource playAtListenerPosition..

polaroid filter from UIImage

http://stackoverflow.com/questions/5590216/polaroid-filter-from-uiimage

it into a polaroid style and come across this stackoverflow link. Taking the answer there as a starting point I looped through each pixel of the image taking RGB values and converted them to HSV up to this point I have been successful. So..