iphone Programming Glossary: myimage
How to post more parameters with image upload code in iOS? http://stackoverflow.com/questions/10618056/how-to-post-more-parameters-with-image-upload-code-in-ios you would call this in your VC like this use as many parameters as you need. NSData imageData UIImagePNGRepresentation myImage NSString fileName @ MyFileName.png NSDictionary params NSDictionary dictionaryWithObjectsAndKeys @ Param1 @ Param1Name..
Images for iphone 5 retina display http://stackoverflow.com/questions/12532405/images-for-iphone-5-retina-display probably look horrid as a result . You can manually check the screen size and load the right image like this UIImage myImage CGFloat screenHeight UIScreen mainScreen .bounds.size.height if UIScreen mainScreen .scale 2.f screenHeight 568.0f myImage.. CGFloat screenHeight UIScreen mainScreen .bounds.size.height if UIScreen mainScreen .scale 2.f screenHeight 568.0f myImage UIImage imageNamed @ myImage 568h.png else myImage UIImage imageNamed @ myImage.png There's a way of altering UIImage imageNamed.. mainScreen .bounds.size.height if UIScreen mainScreen .scale 2.f screenHeight 568.0f myImage UIImage imageNamed @ myImage 568h.png else myImage UIImage imageNamed @ myImage.png There's a way of altering UIImage imageNamed so it does automatically..
Getting Image from URL/server http://stackoverflow.com/questions/1286096/getting-image-from-url-server you are trying to do is grab an image from a web server via a URL there is an easier way. This is what I use UIImage myImage UIImage imageWithData NSData dataWithContentsOfURL NSURL URLWithString @ http example.com image.jpg And if you want to use.. use it on an image view just do the following Let's assume the picture is an instantiated UIImageView picture setImage myImage myImage release I'm sure there are reasons why a person might not want to use this approach but I would start with this.. an image view just do the following Let's assume the picture is an instantiated UIImageView picture setImage myImage myImage release I'm sure there are reasons why a person might not want to use this approach but I would start with this and see..
UIImage detecting touch and dragging http://stackoverflow.com/questions/1991899/uiimage-detecting-touch-and-dragging all images created UIImage tmpImage UIImage imageNamed NSString stringWithFormat @ i.png sender.tag retain UIImageView myImage UIImageView alloc initWithImage tmpImage numImages 1 myImage.userInteractionEnabled YES myImage.tag numImages myImage.opaque.. stringWithFormat @ i.png sender.tag retain UIImageView myImage UIImageView alloc initWithImage tmpImage numImages 1 myImage.userInteractionEnabled YES myImage.tag numImages myImage.opaque YES self.view addSubview myImage myImage release I then.. retain UIImageView myImage UIImageView alloc initWithImage tmpImage numImages 1 myImage.userInteractionEnabled YES myImage.tag numImages myImage.opaque YES self.view addSubview myImage myImage release I then have a touchesBegan method which will..
NSData to UIImage http://stackoverflow.com/questions/2240765/nsdata-to-uiimage 0 stringByAppendingPathComponent @ img.data convert the image to NSData object NSData data UIImageJPEGRepresentation myImage 1.0 data writeToFile path atomically YES retrieving the saved data NSData retrievedData NSData dataWithContentsOfFile path..
didFinishPickingMediaWithInfo return nil photo http://stackoverflow.com/questions/3088874/didfinishpickingmediawithinfo-return-nil-photo info objectForKey UIImagePickerControllerOriginalImage AND no doing some other kind of assignment UIImage myImage info objectForKey UIImagePickerControllerEditedImage picker dismissModalViewControllerAnimated YES picker release In all.. UIImagePickerControllerOriginalImage AND do whatever you want with it NSDictionary info is fine now UIImage myImage info objectForKey UIImagePickerControllerEditedImage Crazy simple but that's all there is to it. share improve this answer..
how to draw airbrush on UIImageView? http://stackoverflow.com/questions/3412526/how-to-draw-airbrush-on-uiimageview
How to recognize swipe gesture in UIScrollView http://stackoverflow.com/questions/3648967/how-to-recognize-swipe-gesture-in-uiscrollview an image on a delegate call UIView viewForZoomingInScrollView UIScrollView scrollView Return the scroll view return myImage And set a few parms in viewDidLoad for the zooming and setup gesture recognizers as well void viewDidLoad super viewDidLoad.. zooming and setup gesture recognizers as well void viewDidLoad super viewDidLoad myScrollView.contentSize CGSizeMake myImage.frame.size.width myImage.frame.size.height myScrollView.maximumZoomScale 4.0 myScrollView.minimumZoomScale 1.0 myScrollView.clipsToBounds.. recognizers as well void viewDidLoad super viewDidLoad myScrollView.contentSize CGSizeMake myImage.frame.size.width myImage.frame.size.height myScrollView.maximumZoomScale 4.0 myScrollView.minimumZoomScale 1.0 myScrollView.clipsToBounds YES myScrollView.delegate..
[iOS]How to make a “snapshot” of the current view's state http://stackoverflow.com/questions/3710127/ioshow-to-make-a-snapshot-of-the-current-views-state also give your modalView an instance variable that can hold a UIImage something like... id initWithImage UIImage temp myImage temp Then in your modalView perhaps in the viewDidLoad method create a UIImageView and set the image to myImage Hopefully..
How can i add two uiimageview and save it to iphone photo gallery in iphone application development? http://stackoverflow.com/questions/12453913/how-can-i-add-two-uiimageview-and-save-it-to-iphone-photo-gallery-in-iphone-appl same issue previously i solved this way try this category code.... .h file #import UIKit UIKit.h @interface UIImage MyImage UIImage imageFromView UIView view UIImage imageFromView UIView view scaledToSize CGSize newSize UIImage imageWithImage UIImage.. bounds masking the image .... UIImage maskImage UIImage image withMask UIImage maskImage @end .m file #import UIImage MyImage.h @implementation UIImage MyImage void beginImageContextWithSize CGSize size if UIScreen mainScreen respondsToSelector @selector.. maskImage UIImage image withMask UIImage maskImage @end .m file #import UIImage MyImage.h @implementation UIImage MyImage void beginImageContextWithSize CGSize size if UIScreen mainScreen respondsToSelector @selector scale if UIScreen mainScreen..
How to set animation to UIImageView? http://stackoverflow.com/questions/8429183/how-to-set-animation-to-uiimageview How to give animation to UIImageView. I have a following code for animation .but not working for imageview MyImage UIImageView alloc initWithFrame CGRectMake 10 57 220 140 MyImage.image UIImage imageNamed @ image.png MyImage.userInteractionEnabled.. code for animation .but not working for imageview MyImage UIImageView alloc initWithFrame CGRectMake 10 57 220 140 MyImage.image UIImage imageNamed @ image.png MyImage.userInteractionEnabled YES self.view addSubview MyImage UIView beginAnimations.. MyImage UIImageView alloc initWithFrame CGRectMake 10 57 220 140 MyImage.image UIImage imageNamed @ image.png MyImage.userInteractionEnabled YES self.view addSubview MyImage UIView beginAnimations nil context nil UIView setAnimationCurve..
Display local UIImage on UIWebview http://stackoverflow.com/questions/5329648/display-local-uiimage-on-uiwebview you can use javascript to set the path to your image using the following method. NSBundle mainBundle URLForResource @ myimage withExtension @ png Edit Check here Link to resources inside WebView iPhone . It looks like you will use pathForResource..
Iphone : How to Display Document Directory images in Image View? http://stackoverflow.com/questions/6663511/iphone-how-to-display-document-directory-images-in-image-view NSString workSpacePath self applicationDocumentsDirectory stringByAppendingPathComponent @ your image name UIImageView myimage UIImageView alloc initWithFrame CGRectMake 0 0 20 20 myimage.image UIImage imageWithData NSData dataWithContentsOfFile workSpacePath.. @ your image name UIImageView myimage UIImageView alloc initWithFrame CGRectMake 0 0 20 20 myimage.image UIImage imageWithData NSData dataWithContentsOfFile workSpacePath self.view addSubView myimage myimage release TNQ..
How to compare UIColors? http://stackoverflow.com/questions/970475/how-to-compare-uicolors to compare UIColors I'd like to check the color set for a background on a UIImageView. I've tried if myimage.backgroundColor UIColor greenColor ... else ... but that doesn't work even when I know the color is green it always falls.. is green it always falls into the else part. Also is there a way to output the current color in the debug console. p myimage backgroundColor and po myimage backgroundColor don't work. objective c iphone cocoa touch uiimageview uicolor share improve.. the else part. Also is there a way to output the current color in the debug console. p myimage backgroundColor and po myimage backgroundColor don't work. objective c iphone cocoa touch uiimageview uicolor share improve this question Have you..
Get Exif data from UIImage - UIImagePickerController http://stackoverflow.com/questions/9766394/get-exif-data-from-uiimage-uiimagepickercontroller @ public.tiff fileURL NSURL fileURLWithPath NSString stringWithFormat @ @ @. @ documentsDirectory @ myimage sourceOptionsDict objectForKey @ kCGImageSourceTypeIdentifierHint componentsSeparatedByString @ . objectAtIndex 1 ..
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