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2014/10/15 ¤U¤È 10:11:48

iphone Programming Glossary: mysound

Play a short sound in iOS

http://stackoverflow.com/questions/10329291/play-a-short-sound-in-ios

dispose of the resulting sound. See the Audio UI Sounds example. Basically @interface MyClass NSObject SystemSoundID mySound @implementation MyClass void viewDidLoad super viewDidLoad AudioServicesCreateSystemSoundID .... URL .... mySound void playMySoundLikeRightNowReally.. mySound @implementation MyClass void viewDidLoad super viewDidLoad AudioServicesCreateSystemSoundID .... URL .... mySound void playMySoundLikeRightNowReally AudioServicesPlaySystemSound mySound void dealloc AudioServicesDisposeSystemSoundID mySound.. AudioServicesCreateSystemSoundID .... URL .... mySound void playMySoundLikeRightNowReally AudioServicesPlaySystemSound mySound void dealloc AudioServicesDisposeSystemSoundID mySound super dealloc only in manual retain release delete for ARC @end For..

Objective-C Category and new iVar

http://stackoverflow.com/questions/10502539/objective-c-category-and-new-ivar

void cdAudioSourceDidFinishPlaying CDLongAudioSource audioSource if soundsInChain count currentSound CDLongAudioSource mySound CDAudioManager sharedManager audioSourceForChannel kASC_Right mySound load soundsInChain objectAtIndex 0 mySound.delegate.. count currentSound CDLongAudioSource mySound CDAudioManager sharedManager audioSourceForChannel kASC_Right mySound load soundsInChain objectAtIndex 0 mySound.delegate self mySound play currentSound @end Alternatively I tried to define.. mySound CDAudioManager sharedManager audioSourceForChannel kASC_Right mySound load soundsInChain objectAtIndex 0 mySound.delegate self mySound play currentSound @end Alternatively I tried to define the iVars as properties which will compile...

Is it possible to play sounds without stopping iPod music?

http://stackoverflow.com/questions/11036748/is-it-possible-to-play-sounds-without-stopping-ipod-music

iPod music Right now I'm using the following but it stops iPod music soundPath NSBundle mainBundle pathForResource @ mySound ofType @ mp3 soundURL NSURL fileURLWithPath soundPath mySound AVAudioPlayer alloc initWithContentsOfURL soundURL error nil.. music soundPath NSBundle mainBundle pathForResource @ mySound ofType @ mp3 soundURL NSURL fileURLWithPath soundPath mySound AVAudioPlayer alloc initWithContentsOfURL soundURL error nil mySound prepareToPlay and then mySound play iphone ios audio.. @ mp3 soundURL NSURL fileURLWithPath soundPath mySound AVAudioPlayer alloc initWithContentsOfURL soundURL error nil mySound prepareToPlay and then mySound play iphone ios audio ipod share improve this question Yes you can you could use the..

iPhone/iPad - Loop Background Music?

http://stackoverflow.com/questions/3631353/iphone-ipad-loop-background-music

improve this question You can use the AVAudioPlayer NSString soundFilePath NSBundle mainBundle pathForResource @ mySound ofType @ mp3 NSURL soundFileURL NSURL fileURLWithPath soundFilePath AVAudioPlayer player AVAudioPlayer alloc initWithContentsOfURL..

How to play a sound in objective C iphone coding

http://stackoverflow.com/questions/4215891/how-to-play-a-sound-in-objective-c-iphone-coding

added the Morse.aiff file to project Resources and initialized it in any class initialization with the following self.mySound MyGame createSoundID @ Morse.aiff And then I played sound with this call AudioServicesPlaySystemSound mySound Also don't.. self.mySound MyGame createSoundID @ Morse.aiff And then I played sound with this call AudioServicesPlaySystemSound mySound Also don't forget to import AudioServices.h file. This audio toolbox can play also different sound formats. share improve..

Close app when internet is not available

http://stackoverflow.com/questions/8003519/close-app-when-internet-is-not-available