iphone Programming Glossary: rear
How can you enable the iOS 6.0 panorama camera within an application? http://stackoverflow.com/questions/12666523/how-can-you-enable-the-ios-6-0-panorama-camera-within-an-application implement your own panoramic feature this isn't appropriate. Whilst there are settings to adjust flash video image and rear front in UIImagePickerController there are none to enable the native panoramic feature. In a similar vain to HDR photographs..
iPhone 4 Camera Specifications - Field of View / Vertical-Horizontal Angle http://stackoverflow.com/questions/3594199/iphone-4-camera-specifications-field-of-view-vertical-horizontal-angle values for the new iPhone4 camera I'm doing some AR app's and I want to know the horizontal and vertical angle of the rear camera. Thanks iphone camera augmented reality iphone 4 share improve this question If the sensor is 3.39 mm tall referenced..
Can the iPhone4 record from both front and rear-facing camera at the same time? http://stackoverflow.com/questions/3919807/can-the-iphone4-record-from-both-front-and-rear-facing-camera-at-the-same-time the iPhone4 record from both front and rear facing camera at the same time I am researching for an application at the moment. One of the interesting ideas that came.. and the facetime camera at the same time. Any of you know if this is feasible Thanks EDIT I mean to say front and rear cameras. I want to record from both cameras at once to two separate streams. I hope I'm a little clearer. iphone ios camera..
How to apply “filters” to AVCaptureVideoPreviewLayer http://stackoverflow.com/questions/5156872/how-to-apply-filters-to-avcapturevideopreviewlayer to AVCaptureVideoPreviewLayer My app is currently using AVFoundation to take the raw camera data from the rear camera of an iPhone and display it on an AVCaptureVideoPreviewLayer in real time. My goal is to to conditionally apply simple..
How can I improve the performance of my custom OpenGL ES 2.0 depth texture generation? http://stackoverflow.com/questions/6051237/how-can-i-improve-the-performance-of-my-custom-opengl-es-2-0-depth-texture-gener frontmost impostors can then use per pixel tests to generate a smooth intersection while many of the pixels from the rear impostor don't waste GPU cycles by being rendered. I hadn't thought to disable depth writes yet leave on depth testing when..
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