iphone Programming Glossary: resultfbo
Can example “GLImageProcessing” work with multi filters http://stackoverflow.com/questions/4375479/can-example-glimageprocessing-work-with-multi-filters glTexImage2D GL_TEXTURE_2D 0 GL_RGBA width height 0 GL_RGBA GL_UNSIGNED_BYTE NULL glGenFramebuffersOES 1 ResultFBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES.. width height 0 GL_RGBA GL_UNSIGNED_BYTE NULL glGenFramebuffersOES 1 ResultFBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D ResultTexture 0 bind the result FBO.. GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D ResultTexture 0 bind the result FBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO apply 1st filter ... restore original frame buffer object glBindFramebufferOES GL_FRAMEBUFFER_OES SystemFBO use ResultTexture..
GLImageProcessing Multiple Filters? http://stackoverflow.com/questions/6425861/glimageprocessing-multiple-filters the code that I am doing now in drawGL of Imaging.c Any help void drawGL int wide int high float val int mode GLuint ResultFBO GLuint ResultTexture static int prevmode 1 typedef void procfunc V2fT2f float typedef struct procfunc func procfunc degen.. GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_2D 0 GL_RGBA wide high 0 GL_RGBA GL_UNSIGNED_BYTE NULL glGenFramebuffersOES 1 ResultFBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES.. wide high 0 GL_RGBA GL_UNSIGNED_BYTE NULL glGenFramebuffersOES 1 ResultFBO glBindFramebufferOES GL_FRAMEBUFFER_OES ResultFBO glFramebufferTexture2DOES GL_FRAMEBUFFER_OES GL_COLOR_ATTACHMENT0_OES GL_TEXTURE_2D ResultTexture 0 bind the result FBO..
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