iphone Programming Glossary: s.width
How to save the UIImage after multi point cropping the image? http://stackoverflow.com/questions/13063441/how-to-save-the-uiimage-after-multi-point-cropping-the-image create context CGColorSpaceRef colorSpace CGColorSpaceCreateDeviceRGB CGContextRef context CGBitmapContextCreate NULL s.width s.height 8 s.width 4 colorSpace kCGImageAlphaPremultipliedLast flip Y CGContextTranslateCTM context 0.0 s.height CGContextScaleCTM.. colorSpace CGColorSpaceCreateDeviceRGB CGContextRef context CGBitmapContextCreate NULL s.width s.height 8 s.width 4 colorSpace kCGImageAlphaPremultipliedLast flip Y CGContextTranslateCTM context 0.0 s.height CGContextScaleCTM context..
How to erase some portion of a UIImageView's image on iOS? http://stackoverflow.com/questions/1487601/how-to-erase-some-portion-of-a-uiimageviews-image-on-ios s CGContextRef g UIGraphicsGetCurrentContext CGContextAddPath g erasePath CGContextAddRect g CGRectMake 0 0 s.width s.height CGContextEOClip g img drawAtPoint CGPointZero imageView.image UIGraphicsGetImageFromCurrentImageContext UIGraphicsEndImageContext..
SOLVED: Peculiar problem - iphone application distribution build contains a bug http://stackoverflow.com/questions/2211486/solved-peculiar-problem-iphone-application-distribution-build-contains-a-bug 800 s.height 1200 s.height 60 else if s.height 1200 s.height 1700 s.height 100 else if s.height 1700 s.height 200 s.width 290 CGRect r textView.frame r.size s textView setFrame r self.textView setText string self.textView setNeedsDisplay iphone..
How to get objects to react to touches in Cocos2D? http://stackoverflow.com/questions/2437010/how-to-get-objects-to-react-to-touches-in-cocos2d #import cocos2d.h @implementation CustomCCNode CGRect rect CGSize s self.texture contentSize return CGRectMake s.width 2 s.height 2 s.width s.height BOOL containsTouchLocation UITouch touch return CGRectContainsPoint self.rect self convertTouchToNodeSpaceAR.. @implementation CustomCCNode CGRect rect CGSize s self.texture contentSize return CGRectMake s.width 2 s.height 2 s.width s.height BOOL containsTouchLocation UITouch touch return CGRectContainsPoint self.rect self convertTouchToNodeSpaceAR touch..
Best practices for handling touches to a CCSprite with cocos2d http://stackoverflow.com/questions/2900691/best-practices-for-handling-touches-to-a-ccsprite-with-cocos2d #import cocos2d.h @implementation spuButton CGRect rect CGSize s self.texture contentSize return CGRectMake s.width 2 s.height 2 s.width s.height id spuButtonWithTexture CCTexture2D normalTexture return self alloc initWithTexture normalTexture.. @implementation spuButton CGRect rect CGSize s self.texture contentSize return CGRectMake s.width 2 s.height 2 s.width s.height id spuButtonWithTexture CCTexture2D normalTexture return self alloc initWithTexture normalTexture autorelease..
How to erase part of an image as the user touches it http://stackoverflow.com/questions/2978382/how-to-erase-part-of-an-image-as-the-user-touches-it g from.x from.y CGContextAddLineToPoint g to.x to.y CGContextClosePath g CGContextAddRect g CGRectMake 0 0 s.width s.height CGContextEOClip g image drawAtPoint CGPointZero bkgdImageView.image UIGraphicsGetImageFromCurrentImageContext UIGraphicsEndImageContext..
How erase part of UIImage http://stackoverflow.com/questions/4526336/how-erase-part-of-uiimage s CGContextRef g UIGraphicsGetCurrentContext CGContextAddPath g erasePath CGContextAddRect g CGRectMake 0 0 s.width s.height CGContextEOClip g img drawAtPoint CGPointZero imageView.image UIGraphicsGetImageFromCurrentImageContext UIGraphicsEndImageContext.. size is needed and then you get a reference to it. CGContextAddPath g erasePath CGContextAddRect g CGRectMake 0 0 s.width s.height CGContextEOClip g Here you provide a path to the context and then clip the context. That's to say only draw in..
How to draw a line with Cocos2d-iPhone http://stackoverflow.com/questions/691648/how-to-draw-a-line-with-cocos2d-iphone
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