¡@

Home 

2014/10/15 ¤U¤È 10:14:10

iphone Programming Glossary: shifts

Is there any way to get the tamper-proof date and time on iPhone?

http://stackoverflow.com/questions/17560195/is-there-any-way-to-get-the-tamper-proof-date-and-time-on-iphone

be done. In answer to another question I've described my researches into this matter . To summarize them The GPS time shifts with the user defined settings. The iPhone definitely has an internal tamper proof time and date as shown when date time..

RTL shows numbers at the end of lines

http://stackoverflow.com/questions/2182962/rtl-shows-numbers-at-the-end-of-lines

you type 1. קר the system first sees 1 so takes the usual LTR direction. Changing the alignment won't help as it just shifts the whole text to right or center. To solve this issue Unicode has two marker characters LTR 0x200E RTL 200F . These are..

Navigation Controller Transparent Bar Style is not working

http://stackoverflow.com/questions/228319/navigation-controller-transparent-bar-style-is-not-working

is on top of a white background not my background. When I push a controller left or right all my view the current one shifts to the top exactly the size of the navigation bar. And it is there where I can see my background through the navigation..

iPad orientation change issue

http://stackoverflow.com/questions/3213885/ipad-orientation-change-issue

if you rotate to landscape on view C and then tap the back button to return to view B it does the right thing and shifts view B back to portrait mode. In the simulator it even rotates the simulator back to portrait automagically. The problem..

Multiple value enum in Obj-C

http://stackoverflow.com/questions/4176149/multiple-value-enum-in-obj-c

that enum for multiple values the binary values makes it more clear 0001 0010 0100 1000 so they wrote using the bit shifts. so if I OR two of those values together for example FlexibleLeftMargin 0001 and FlexibleWidth 0010 I would get the following..

Transitioning from OpenGL ES 1.1 to OpenGL ES 2.0

http://stackoverflow.com/questions/5866256/transitioning-from-opengl-es-1-1-to-opengl-es-2-0

handle your geometry will be the same between 1.1 and 2.0 as well as things like your framebuffers but everything else shifts from being determined by built in functions to your own shaders. You will have to write some code to replicate simple functions..