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2014/10/15 ¤U¤È 10:14:21

iphone Programming Glossary: sprite

UIView's frame, bounds, center, origin, when to use what?

http://stackoverflow.com/questions/1071112/uiviews-frame-bounds-center-origin-when-to-use-what

and frame.size will determine how big to make the control. center this is the property you will likely focus on for sprite based games and animations where movement or scaling may occur. By default animation and rotation will be based on the center..

Get specific Value between Javascript Function by NSRegularExpression?

http://stackoverflow.com/questions/15128700/get-specific-value-between-javascript-function-by-nsregularexpression

latlng lat 21.747064 lng 72.169678 image 'http maps.gstatic.com intl en_ALL mapfiles markers2 circleA.png' sprite width 20 height 34 top 0 image 'http maps.gstatic.com mapfiles markers2 red_circle_markers_A_J2.png' icon_id 'A' ext width..

Using CGContext to display a sprite sheet iPhone

http://stackoverflow.com/questions/2863626/using-cgcontext-to-display-a-sprite-sheet-iphone

CGContext to display a sprite sheet iPhone So I have a spritesheet in png format and have already worked out the coordinates for what I want to display... CGContext to display a sprite sheet iPhone So I have a spritesheet in png format and have already worked out the coordinates for what I want to display. I'm trying to create a method.. want to display. I'm trying to create a method that will return a UIImage when passed the location information on the spritesheet. I'm just not sure how to use the CGContext stuff along with the the coordinates to return an UIImage. I was looking..

How use CGImageCreateWithImageInRect for iPhone 4 (HD)?

http://stackoverflow.com/questions/3150364/how-use-cgimagecreatewithimageinrect-for-iphone-4-hd

use CGImageCreateWithImageInRect for iPhone 4 HD I use the following code to getting images from the sprite. And it works fine everywhere except the iPhone 4 HD version . UIImage croppedImage CGRect rect CGImageRef image CGImageCreateWithImageInRect.. imageWithCGImage image CGImageRelease image return result The iPhone 4 automatically load HD version of the image sprite@2x.png instead sprite.png. The original image has a scale 2 but the resulting image has a scale 1 and wrong size. How to.. image CGImageRelease image return result The iPhone 4 automatically load HD version of the image sprite@2x.png instead sprite.png. The original image has a scale 2 but the resulting image has a scale 1 and wrong size. How to handle this behavior..

Point in Tilt Direction - iPhone

http://stackoverflow.com/questions/5128861/point-in-tilt-direction-iphone

in Tilt Direction iPhone In my cocos2d game I have my player sprite and I want to have him move in the direction I tilt my iPhone. I can deal with that the hardest bit which I can't work out.. in the direction I tilt my iPhone. I can deal with that the hardest bit which I can't work out is How do I make my sprite rotate to point in the direction I am tilting This is represented very well in the 'Tilt to Live' game on the app store... tilting This is represented very well in the 'Tilt to Live' game on the app store. I want controls just like that. My sprite for those unfamiliar with cocos2d does have a rotation value if that helps. Thanks. iphone objective c cocos2d iphone rotation..

How can I crop an Image with mask and combine it with another image (background) on iPhone? (OpenGL ES 1.1 is preferred)

http://stackoverflow.com/questions/5299452/how-can-i-crop-an-image-with-mask-and-combine-it-with-another-image-background

represent in attached file 1 One image is background. It is 'solid' in sense it has no alpha channel. 2 Another one is sprite. Sprite lies upon background. Sprite may have its own alpha channel background has to be visible in places where sprite.. Sprite lies upon background. Sprite may have its own alpha channel background has to be visible in places where sprite is transparent. 3 There's a number of masks I apply new mask to Sprite every frame. Mask isn't rectangular. In other words.. isn't rectangular. In other words visible pixel pixel of background if cropping mask corresponding color is white OR sprite is transparent pixel of sprite otherwise for example corresponding mask's pixel is black . I'm working with cocos2d iphone...

Detect when UIGestureRecognizer is up, down, left and right Cocos2d

http://stackoverflow.com/questions/7420078/detect-when-uigesturerecognizer-is-up-down-left-and-right-cocos2d

I have a CCSprite that I want to move around using gestures. Problem is I'm completely new to Cocos2D. I want my sprite to perform one action when the gesture is up another one when gesture is down another action when gesture is right and same..

Moving a Stick figure, anchorpoints, animation, or something else…?

http://stackoverflow.com/questions/7808981/moving-a-stick-figure-anchorpoints-animation-or-something-else

angle... The enemies hordes of stick figures coming at you that have collision detection and die when shot by an arrow sprite. How should I make 1 and 2 move should I master anchor points and use those I really hate stupid anchorpoints they are so.. but I'll use these if they are better or make tons of animations or is there another simpler way to combine many sprites into a single movement iphone objective c cocos2d share improve this question My general advice never ever modify.. or radius based collision detection modifying the anchor point is counter productive. Let's assume your rectangular sprite image uses a default anchor point which is in the center of the texture ._______. ° ° The marks the anchorPoint of the..

Prevent iOS mobile safari from going idle / auto-locking / sleeping?

http://stackoverflow.com/questions/9709891/prevent-ios-mobile-safari-from-going-idle-auto-locking-sleeping

class progressbar div class bar div div class buffer div div class handle div div span class progress span span class sprite span audio id audio preload none source src http dl.dropbox.com u 1538714 article_resources cat.m4a type audio mpeg source.. var button '.button.play' var progress '.progress' var handle '.handle' var bar '.bar' var buffer '.buffer' var sprite '.sprite' var audio document.getElementById 'audio' var spriteData meow1 start 0 length 1.1 meow2 start 1.3 length 1.1 whine.. button '.button.play' var progress '.progress' var handle '.handle' var bar '.bar' var buffer '.buffer' var sprite '.sprite' var audio document.getElementById 'audio' var spriteData meow1 start 0 length 1.1 meow2 start 1.3 length 1.1 whine start..

Cocos2d adding a background image to a layer?

http://stackoverflow.com/questions/1954936/cocos2d-adding-a-background-image-to-a-layer

cocos2d documentation and as far as I understand to add a background image to a layer you have to do something like Sprite bg Sprite spriteWithFile @ Background.png layer addChild bg z 0 Allthough as far as my testing goes you can just directly.. documentation and as far as I understand to add a background image to a layer you have to do something like Sprite bg Sprite spriteWithFile @ Background.png layer addChild bg z 0 Allthough as far as my testing goes you can just directly add the.. can just directly add the sprite to the scene like this @implementation IntroScene id init self super init if self nil Sprite bg Sprite spriteWithFile @ Background.png bg setPosition ccp 240 160 self addChild bg z 0 self addChild MenuLayer node z..

Random Sprite Destinations

http://stackoverflow.com/questions/3817637/random-sprite-destinations

Sprite Destinations I was able to make the targets spawn randomly along the top of the screen and dissappear at the bottom of.. I want them to move to a random point on the bottom of the screen. Any ideas Thanks. Here is the code void addTarget CCSpriteSheet sheet CCSpriteSheet spriteSheetWithFile @ meteorImgs.png capacity 50 self addChild sheet CCSpriteFrameCache sharedSpriteFrameCache.. to a random point on the bottom of the screen. Any ideas Thanks. Here is the code void addTarget CCSpriteSheet sheet CCSpriteSheet spriteSheetWithFile @ meteorImgs.png capacity 50 self addChild sheet CCSpriteFrameCache sharedSpriteFrameCache addSpriteFramesWithFile..

How can I crop an Image with mask and combine it with another image (background) on iPhone? (OpenGL ES 1.1 is preferred)

http://stackoverflow.com/questions/5299452/how-can-i-crop-an-image-with-mask-and-combine-it-with-another-image-background

in attached file 1 One image is background. It is 'solid' in sense it has no alpha channel. 2 Another one is sprite. Sprite lies upon background. Sprite may have its own alpha channel background has to be visible in places where sprite is transparent... is background. It is 'solid' in sense it has no alpha channel. 2 Another one is sprite. Sprite lies upon background. Sprite may have its own alpha channel background has to be visible in places where sprite is transparent. 3 There's a number of.. background has to be visible in places where sprite is transparent. 3 There's a number of masks I apply new mask to Sprite every frame. Mask isn't rectangular. In other words visible pixel pixel of background if cropping mask corresponding color..

Prevent iOS mobile safari from going idle / auto-locking / sleeping?

http://stackoverflow.com/questions/9709891/prevent-ios-mobile-safari-from-going-idle-auto-locking-sleeping

safari share improve this question Yes you can prevent the phone to sleep using an audio loop. HTML h1 Audio Sprite h1 div class wrapper a href # class button play Play a div class progressbar div class bar div div class buffer div div.. 0 length 1.1 meow2 start 1.3 length 1.1 whine start 2.7 length .8 purr start 5 length 5 var spriteObject new AudioSprite audio spriteData spriteObject .on 'meow2 complete' function this.play 'purr' .on 'purr complete' function this.play 'meow1'.. percent ' ' handle.css 'left' percent ' ' .on 'play' function button.text 'Pause' if this._current sprite.text 'Sprite ID ' this._current .on 'stop' function button.text 'Play' .on 'onload' function percent progress.text 'Loading ' percent..