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2014/10/15 ¤U¤È 10:14:38

iphone Programming Glossary: sublayers

Will sending -removeAllAnimations to a layer also propagate to all it's sublayers?

http://stackoverflow.com/questions/1180336/will-sending-removeallanimations-to-a-layer-also-propagate-to-all-its-sublayer

sending removeAllAnimations to a layer also propagate to all it's sublayers I wonder if sublayer animations would continue to play if I send removeAllAnimations to a parent layer. iphone core animation.. for removeAllAnimations Remove all animations attached to the receiver . You'll need to iterate through the sublayers and remove animations from them as well for CALayer layer in containerLayer sublayers layer removeAllAnimations share..

Subview appears underneath superviews layer.border?

http://stackoverflow.com/questions/15490720/subview-appears-underneath-superviews-layer-border

share improve this question The apple doc said borderWidth It is composited above the receiver ™s contents and sublayers so I think the border is will above all your subviews although you bring your subview to front and so on. so I make a background..

composite colors: CALayer and blend mode on iPhone

http://stackoverflow.com/questions/1658751/composite-colors-calayer-and-blend-mode-on-iphone

Using CALayer Delegate

http://stackoverflow.com/questions/2015353/using-calayer-delegate

CALayer Delegate I have a UIView whose layers will have sublayers. I'd like to assign delegates for each of those sublayers so the delegate method can tell the layer what to draw. My question.. CALayer Delegate I have a UIView whose layers will have sublayers. I'd like to assign delegates for each of those sublayers so the delegate method can tell the layer what to draw. My question is What should I provide as CALayer's delegate The documentation..

Disabling implicit animations in -[CALayer setNeedsDisplayInRect:]

http://stackoverflow.com/questions/2244147/disabling-implicit-animations-in-calayer-setneedsdisplayinrect

NSMutableDictionary alloc initWithObjectsAndKeys NSNull null @ onOrderIn NSNull null @ onOrderOut NSNull null @ sublayers NSNull null @ contents NSNull null @ bounds nil layer.actions newActions newActions release to disable fade in out.. @ bounds nil layer.actions newActions newActions release to disable fade in out animations on insertion or change of sublayers within one of my layers as well as changes in the size and contents of the layer. I believe the contents key is the one..

CALayers didn't get resized on its UIView's bounds change. Why?

http://stackoverflow.com/questions/2504151/calayers-didnt-get-resized-on-its-uiviews-bounds-change-why

didn't get resized on its UIView's bounds change. Why I have a UIView which has about 8 different CALayer sublayers added to its layer. If I modify the view's bounds animated then the view itself gets shrinked I checked it with a backgroundColor.. If I modify the view's bounds animated then the view itself gets shrinked I checked it with a backgroundColor but the sublayers' size remains unchanged . How to solve this I've just started Googling but haven't found any useful. Thanks in advance...

CATransaction: Layer Changes But Does Not Animate

http://stackoverflow.com/questions/2981676/catransaction-layer-changes-but-does-not-animate

that makes a property change will be animated implicitly. For example CALayer root view layer CALayer sublayer root sublayers objectAtIndex 0 sublayer setTransform combinedTransform This is the only way I know knew you can actually use implicit animation..

UIImage from CALayer - iPhone SDK

http://stackoverflow.com/questions/3454356/uiimage-from-calayer-iphone-sdk

from CALayer iPhone SDK In my application I have created a CALayer with a few sublayers the CALayer is composed of shapes added as sublayers . I am trying to create a UIImage that I will be able to upload to.. iPhone SDK In my application I have created a CALayer with a few sublayers the CALayer is composed of shapes added as sublayers . I am trying to create a UIImage that I will be able to upload to a server I have the code for this . However I can't figure..

How do I apply a perspective transform to a UIView?

http://stackoverflow.com/questions/347721/how-do-i-apply-a-perspective-transform-to-a-uiview

reasonably simple to read. The sublayerTransform you refer to in your response is a transform that is applied to the sublayers of your UIView's CALayer . If you don't have any sublayers don't worry about it. I use the sublayerTransform in my example.. to in your response is a transform that is applied to the sublayers of your UIView's CALayer . If you don't have any sublayers don't worry about it. I use the sublayerTransform in my example simply because there are two CALayers contained within the..

Drawing in CATiledLayer with CoreGraphics CGContextDrawImage

http://stackoverflow.com/questions/4067512/drawing-in-catiledlayer-with-coregraphics-cgcontextdrawimage

is ignored since Core Graphics is working in pixels not points so when asked to draw more pixels more CATiledLayers or sublayers are used to fill the screen. Thanks alot Thomas iphone core graphics cgcontext catiledlayer share improve this question..

How to save a graphic created by CorePlot to a jpg file

http://stackoverflow.com/questions/4226990/how-to-save-a-graphic-created-by-coreplot-to-a-jpg-file

Create a UIImage by rendering UIWebView on a background thread - iPhone

http://stackoverflow.com/questions/4660999/create-a-uiimage-by-rendering-uiwebview-on-a-background-thread-iphone

I tried implementing a copy method by adding a Category to CALayer that deep copied all of the public properties and sublayers. Afterwards I tried to renderInContext the layer I copied. I got a UIImage that was partially correct meaning not all of..

Avfoundation - Play and record video (along with audio and preview) simultaneously

http://stackoverflow.com/questions/6991452/avfoundation-play-and-record-video-along-with-audio-and-preview-simultaneous

captureManager setDelegate self viewLayer insertSublayer captureVideoPreviewLayer below viewLayer sublayers objectAtIndex 0 NSString countString NSString alloc initWithFormat @ d AVCaptureDevice devices count NSLog @ Device count..

How to capture current view screenshot and reuse in code? (iPhone SDK)

http://stackoverflow.com/questions/879064/how-to-capture-current-view-screenshot-and-reuse-in-code-iphone-sdk

mac. drawInContext is also pretty much hosed simalarly as it's fundamentally asking the layer to draw itself not its sublayers recursively. Default implementation does nothing. says it all. I implementing this for the Clif Bar Save Our Snow app in..