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2014/10/15 ¤U¤È 10:15:19

iphone Programming Glossary: uiimageviews

create UIImageView with portion of image file

http://stackoverflow.com/questions/1049102/create-uiimageview-with-portion-of-image-file

Essentially I am taking a single image file and breaking it up into pieces and then assigning the pieces to my tiles UIImageViews so that they can be manipulated independently. What's the best way to grab a portion of an image and use that to draw a..

Remove UIWebView Shadow?

http://stackoverflow.com/questions/1074320/remove-uiwebview-shadow

shadow share improve this question This is a cleaner alternative to Nikolai Krill solution. This only hides UIImageViews within the UIWebView and not the UIWebBrowserView. for UIView view in webView subviews objectAtIndex 0 subviews if view..

Resizing UIimages pulled from the Camera also ROTATES the UIimage?

http://stackoverflow.com/questions/1260249/resizing-uiimages-pulled-from-the-camera-also-rotates-the-uiimage

UIimages pulled from the Camera also ROTATES the UIimage I am getting UIimages from the camera and assigning them to UIImageViews to be displayed. When I do this the camera gives me a 1200 x 1600 pixel image which I then assign to a UIImageView in my..

Received memory warning on setimage

http://stackoverflow.com/questions/12773074/received-memory-warning-on-setimage

directory. Pretty straight forward. What I do then is that in one of the viewController.m files I create multiple UIImageViews and I then set the image for the image view from one of the picture that user selected from apps dir. The problem is that..

to drawRect or not to drawRect (when should one use drawRect/Core Graphics vs subviews/images and why?)

http://stackoverflow.com/questions/14659563/to-drawrect-or-not-to-drawrect-when-should-one-use-drawrect-core-graphics-vs-su

Some clarifying questions here If you are drawing something with core graphics but can accomplish the same thing with UIImageViews and a pre rendered png should you always go that route A similar question Especially with badass tools like this when should..

CGImage/UIImage lazily loading on UI thread causes stutter

http://stackoverflow.com/questions/1815476/cgimage-uiimage-lazily-loading-on-ui-thread-causes-stutter

UIImage lazily loading on UI thread causes stutter My program displays a horizontal scrolling surface tiled with UIImageViews from left to right. Code runs on the UI thread to ensure that newly visible UIImageViews have a freshly loaded UIImage assigned.. scrolling surface tiled with UIImageViews from left to right. Code runs on the UI thread to ensure that newly visible UIImageViews have a freshly loaded UIImage assigned to them. The loading happens on a background thread. Everything works almost fine..

How to make a circular UIView

http://stackoverflow.com/questions/1878595/how-to-make-a-circular-uiview

Drawing a PNG Image Into a Graphics Context for Blending Mode Manipulation

http://stackoverflow.com/questions/1936644/drawing-a-png-image-into-a-graphics-context-for-blending-mode-manipulation

iphone cocoa touch uiimage core graphics quartz graphics share improve this question You don't need to be using UIImageViews. Instead bracket your drawing between calls to UIGraphicsBeginImageContext and UIGraphicsEndImageContext . For example code..

Add rounded corners to UIImageView

http://stackoverflow.com/questions/2171506/add-rounded-corners-to-uiimageview

rounded corners to UIImageView I would like to add some rounded corners to all of the UIImageViews in my project. I have already got the code working but am having to apply it to every image should I subclass UIImageView..

How to efficiently show many Images? (iPhone programming)

http://stackoverflow.com/questions/2507441/how-to-efficiently-show-many-images-iphone-programming

either CoreAnimation or OpenGL. cocos2d is built on top of OpenGL Your best option would be to use CALayers instead of UIImageViews get a CGImageRef from your UIImage and set it as the contents for these layers. Also you might want to keep a pool of CALayers..

Problem dealloc'ing memory used by UIImageViews with fairly large image in an UIScrollView

http://stackoverflow.com/questions/289360/problem-deallocing-memory-used-by-uiimageviews-with-fairly-large-image-in-an-ui

dealloc'ing memory used by UIImageViews with fairly large image in an UIScrollView I have a large UIScrollView into which I'm placing 3 4 rather large 320x1500.. UIScrollView into which I'm placing 3 4 rather large 320x1500 pixels or so UIImageView image tiles. I'm adding these UIImageViews to the scroll view inside of my NIB files. I have one outlet on my controller and that is to the UIScrollView. I'm using.. scroll on the view it seems to be hanging on to the memory. But if I scroll around a bunch and ensure that all of the UIImageViews became visible at one point it will free up and regain most of the memory it lost. UPDATE2 The reason I'm asking this is..

XCode 4: How to send objects in NIB files to front\back?

http://stackoverflow.com/questions/3378234/xcode-4-how-to-send-objects-in-nib-files-to-front-back

4 How to send objects in NIB files to front back How do you adjust the z positions of objects e.g. sending UIImageViews to the front back in the new integrated interface builder in XCode 4 iphone objective c xcode4 share improve this question..

Saving UIView contents in iOS 4 with real size of the images inside (i.e. scale contentes up for save)

http://stackoverflow.com/questions/4213529/saving-uiview-contents-in-ios-4-with-real-size-of-the-images-inside-i-e-scale

contents in iOS 4 with real size of the images inside i.e. scale contentes up for save I have an UIView with many UIImageViews as subviews. The app runs on iOS4 and I use images with retina display resolution i.e. the images load with scale 2 I want..

how can i detect the touch event of an UIImageView

http://stackoverflow.com/questions/855095/how-can-i-detect-the-touch-event-of-an-uiimageview

events the default is NO . Set the userInteractionEnabled property to YES. The default for UIViews is YES but for UIImageViews is NO so you have to explicitly turn it on. If you want to respond to multi touch events i.e. pinch zoom etc you'll want..

Way to make a UIButton continuously fire during a press-and-hold situation?

http://stackoverflow.com/questions/903114/way-to-make-a-uibutton-continuously-fire-during-a-press-and-hold-situation

a touch handling method in a certain way Actually before trying to do get this done with UIButton I had some UIImageViews Arranged to function as a D Pad that were checked by touch handling methods but things started to get messy so I thought..

UIScrollView image/photo viewer with paging enabled and zooming

http://stackoverflow.com/questions/975708/uiscrollview-image-photo-viewer-with-paging-enabled-and-zooming

and zooming. Welcome my fellow UIScrollView hackers. I have a UIScrollView with paging enabled and I'm displaying UIImageViews like the built in photos app. Does this sound familiar yet I found the following project on github http wiki.github.com..