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java Programming Glossary: dy

the images are not loading

http://stackoverflow.com/questions/12642852/the-images-are-not-loading

graphics and anotherImage object int dx getSize .width int dy getSize .height System.out.println x value is dx dy value is.. int dy getSize .height System.out.println x value is dx dy value is dy bImage new BufferedImage dx dy BufferedImage.TYPE_INT_ARGB.. .height System.out.println x value is dx dy value is dy bImage new BufferedImage dx dy BufferedImage.TYPE_INT_ARGB try..

How to make line animation smoother?

http://stackoverflow.com/questions/13540534/how-to-make-line-animation-smoother

Animatable private Rectangle bounds private int dx dy private Rectangle copyBounds private Color foreground private.. bounds.height 2 dx getRandomNumber 10 1 5 dy getRandomNumber 10 1 5 dx dx 0 1 dx dy dy 0 1 dy foreground.. 10 1 5 dy getRandomNumber 10 1 5 dx dx 0 1 dx dy dy 0 1 dy foreground getRandomColor backColor getRandomColor..

Rotating a shape vertically around the x-axis

http://stackoverflow.com/questions/5593066/rotating-a-shape-vertically-around-the-x-axis

460 400 400 440 440 400 400 int delay 1000 int dx 0 int dy 5 int steps 121 Polygon t Timer tim new Timer delay this public..

Draw a line in a JPanel with button click in Java

http://stackoverflow.com/questions/5797862/draw-a-line-in-a-jpanel-with-button-click-in-java

class MoveButton extends JButton KeyStroke k int dx dy public MoveButton String name int code final int dx final int.. MoveButton String name int code final int dx final int dy super name this.k KeyStroke.getKeyStroke code 0 this.dx dx.. this.k KeyStroke.getKeyStroke code 0 this.dx dx this.dy dy this.setAction new AbstractAction this.getText @Override..

Android How to draw a smooth line following your finger

http://stackoverflow.com/questions/8287949/android-how-to-draw-a-smooth-line-following-your-finger

next points.get i 1 point.dx next.x point.x 3 point.dy next.y point.y 3 else if i points.size 1 Point prev points.get.. prev points.get i 1 point.dx point.x prev.x 3 point.dy point.y prev.y 3 else Point next points.get i 1 Point prev.. Point prev points.get i 1 point.dx next.x prev.x 3 point.dy next.y prev.y 3 boolean first true for int i 0 i points.size..