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javascript Programming Glossary: imagedata

How to save a HTML5 Canvas as Image on a server

http://stackoverflow.com/questions/13198131/how-to-save-a-html5-canvas-as-image-on-a-server

php testSave.php php if isset GLOBALS HTTP_RAW_POST_DATA imageData GLOBALS 'HTTP_RAW_POST_DATA' filteredData substr imageData strpos.. imageData GLOBALS 'HTTP_RAW_POST_DATA' filteredData substr imageData strpos imageData 1 unencodedData base64_decode filteredData.. 'HTTP_RAW_POST_DATA' filteredData substr imageData strpos imageData 1 unencodedData base64_decode filteredData fp fopen ' path to..

Upload Base64 Image Facebook Graph API

http://stackoverflow.com/questions/16214300/upload-base64-image-facebook-graph-api

you can use the following method. Required thing here are imageData which is base64 format of image and the mime type. try blob.. format of image and the mime type. try blob dataURItoBlob imageData mimeType catch e console.log e var fd new FormData fd.append..

How to encode image data within an HTML file?

http://stackoverflow.com/questions/2084873/how-to-encode-image-data-within-an-html-file

I've come across a couple of ways to do this javascript imageData a data URI such as IMG SRC data image gif base64 ... object.. can't trust IE to display images from it. The javascript imageData is also not well supported since it is used in a lot of cross..

Why is setting HTML5's CanvasPixelArray values ridiculously slow and how can I do it faster?

http://stackoverflow.com/questions/2573212/why-is-setting-html5s-canvaspixelarray-values-ridiculously-slow-and-how-can-i-d

is ridiculously slow. For example if I have code like imageData ctx.getImageData 0 0 500 500 for var i 0 i imageData.length.. like imageData ctx.getImageData 0 0 500 500 for var i 0 i imageData.length i 4 imageData.data i buffer i imageData.data i 1 buffer.. 0 0 500 500 for var i 0 i imageData.length i 4 imageData.data i buffer i imageData.data i 1 buffer i 1 imageData.data..

Ajax HEAD request via Javascript/jQuery

http://stackoverflow.com/questions/4715223/ajax-head-request-via-javascript-jquery

HEAD requests for Content Length I use this snippet var imageData Array for var i 0 i imageTemp.length i ajaxSizeRequest .ajax.. HEAD async true url imageTemp i success function message imageData.push imageTemp i ajaxSizeRequest.getResponseHeader 'Content.. 'Content Length' However when I dump imageData via console.log I each element which should be an array containing..

how to save specific part of page as image using javascipt

http://stackoverflow.com/questions/5336102/how-to-save-specific-part-of-page-as-image-using-javascipt

this question You can try to create an image using the imageData API it won't be easy but some people managed to do cool stuff..

Click area on sprite in canvas

http://stackoverflow.com/questions/5948251/click-area-on-sprite-in-canvas

boxes i 'black' get image data at the mouse x y pixel var imageData gctx.getImageData mx my 1 1 var index mx my imageData.width.. var imageData gctx.getImageData mx my 1 1 var index mx my imageData.width 4 if the mouse pixel exists select and break if imageData.data.. 4 if the mouse pixel exists select and break if imageData.data 3 0 mySel boxes i offsetx mx mySel.x offsety my mySel.y..

Canvas - Fill a rectangle in all areas that are fully transparent

http://stackoverflow.com/questions/7909865/canvas-fill-a-rectangle-in-all-areas-that-are-fully-transparent

improve this question One trivial way would be to use imageData but that would be painfully slow. It's an option but not a good..

Cross-origin data in HTML5 canvas

http://stackoverflow.com/questions/9972049/cross-origin-data-in-html5-canvas

in js and draw it into a canvas. After drawing i retrieve imageData from the canvas var img new Image img.onload function canvas.drawImage..