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php Programming Glossary: replay

Cross Domain Single Selective Sign In

http://stackoverflow.com/questions/2261300/cross-domain-single-selective-sign-in

to do all that managing of signed tokens and replay protection your client sites just get to skip the initial discovery..

how to make a php script that read an email from the server?

http://stackoverflow.com/questions/2485257/how-to-make-a-php-script-that-read-an-email-from-the-server

the php script reads the email's information and replay to the user automatically EDIT is there any method that when..

Cross domain login - what to store in the database?

http://stackoverflow.com/questions/2510049/cross-domain-login-what-to-store-in-the-database

illustration only there is still a small window open for replay attacks and other things which should be tidied up a better..

How do I use cookies across two different domains?

http://stackoverflow.com/questions/315132/how-do-i-use-cookies-across-two-different-domains

sensitive information and to avoid various attacks replay man in the middle etc . This shouldn't be too onerous since..

How to prevent multiple form submission on multiple clicks in PHP

http://stackoverflow.com/questions/4614052/how-to-prevent-multiple-form-submission-on-multiple-clicks-in-php

used only one time it is also usefull to prevent CSRF and replay attacks. A little example php session_start Creates a token..

Alternative to SSL - “Manual” Encryption?

http://stackoverflow.com/questions/6658557/alternative-to-ssl-manual-encryption

susceptible to more involved forms of attacks such as replay attacks man in the middle attacks reflection attacks ... 5 Maybe..

What is the best way to stop people hacking the PHP-based highscore table of a Flash game

http://stackoverflow.com/questions/73947/what-is-the-best-way-to-stop-people-hacking-the-php-based-highscore-table-of-a-f

limit and no way to verify the score on the server by replaying moves etc. What I really need is the strongest encryption.. for the game through a proxy catch the high score save and replay it with a higher score. You can try to block this attack by.. get a token and then immediately paste that token into a replayed high score save. So next you feed not only a token or session..

REST API Authorization & Authentication (web + mobile)

http://stackoverflow.com/questions/9386930/rest-api-authorization-authentication-web-mobile

than say 2 seconds in the past to make this safe against a replay attack. The server can now calculate the same hash passwordhash..

Securely send a Plain Text password?

http://stackoverflow.com/questions/9934189/securely-send-a-plain-text-password

The hash value that is sent changes every time mitigates replay attack There are some issues How do you know what salt to send..