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2014/10/16 ¤W¤È 08:10:01

android Programming Glossary: antialiasing

Drawing line less than one pixel thick requires anti-aliasing in Android 4.2

http://stackoverflow.com/questions/14115244/drawing-line-less-than-one-pixel-thick-requires-anti-aliasing-in-android-4-2

I also tested this with a pixel size of 0.9 and the problem is the same. Thanks for the help android canvas paint antialiasing stroke share improve this question If you want a very thin line use setStrokeWidth 0 as the documentation says Pass..

Draw smoothly scaled bitmaps on Canvas

http://stackoverflow.com/questions/4294102/draw-smoothly-scaled-bitmaps-on-canvas

scale scale x y canvas.drawBitmap bitmap x y null canvas.restore However the Bitmap is not scaled smoothly no antialiasing is performed. How can I enable antialiasing android canvas share improve this question Try this Paint paint new Paint.. x y null canvas.restore However the Bitmap is not scaled smoothly no antialiasing is performed. How can I enable antialiasing android canvas share improve this question Try this Paint paint new Paint paint.setAntiAlias true paint.setFilterBitmap..

How to get rid of Jagged edges in Android OpenGL ES?

http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es

depth from 16bit color depth basically it has nothing to do with the edges. Altho there is an old method to 'fake' antialiasing its a same that I never used so I cant tell you how but you can find some hints on the web. From OpenGL docs Blend function.. GL_ONE_MINUS_SRC_ALPHA is also useful for rendering antialiased points and lines in arbitrary order. Polygon antialiasing is optimized using blend function GL_SRC_ALPHA_SATURATE GL_ONE with polygons sorted from nearest to farthest. share improve..

libgdx SpriteBatch render to texture

http://stackoverflow.com/questions/7551669/libgdx-spritebatch-render-to-texture

if m_fboEnabled enable or disable the supersampling if m_fbo null m_fboScaler increase or decrease the antialiasing quality m_fbo new FrameBuffer Format.RGB565 int width m_fboScaler int height m_fboScaler false m_fboRegion new TextureRegion..