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2014/10/16 ¤W¤È 08:10:29

android Programming Glossary: bb.order

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

src ByteBuffer bb ByteBuffer.allocateDirect 4 src.length bb.order ByteOrder.nativeOrder FloatBuffer inBuf bb.asFloatBuffer inBuf.put.. src ByteBuffer bb ByteBuffer.allocateDirect 2 src.length bb.order ByteOrder.nativeOrder ShortBuffer inBuf bb.asShortBuffer inBuf.put..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

bb ByteBuffer.allocateDirect squareVertices.length 4 bb.order ByteOrder.nativeOrder vertexBuffer bb.asFloatBuffer vertexBuffer.put..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

4 use the device hardware's native byte order bb.order ByteOrder.nativeOrder create a floating point buffer from the..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

length 4 use the device hardware's native byte order bb.order ByteOrder.nativeOrder create a floating point buffer from the..

Taking screenshot of Android OpenGL

http://stackoverflow.com/questions/3310990/taking-screenshot-of-android-opengl

ByteBuffer bb ByteBuffer.allocateDirect screenshotSize 4 bb.order ByteOrder.nativeOrder gl.glReadPixels 0 0 width height GL10.GL_RGBA..

Android: How can you get framebuffer (screenshot) on rooted device?

http://stackoverflow.com/questions/4998527/android-how-can-you-get-framebuffer-screenshot-on-rooted-device

ByteBuffer bb ByteBuffer.allocateDirect screenshotSize 4 bb.order ByteOrder.nativeOrder gl.glReadPixels 0 0 width height GL10.GL_RGBA..

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

float angle _angleZ angle FloatBuffer InitFloatBuffer float src ByteBuffer bb ByteBuffer.allocateDirect 4 src.length bb.order ByteOrder.nativeOrder FloatBuffer inBuf bb.asFloatBuffer inBuf.put src return inBuf ShortBuffer InitShortBuffer short src.. inBuf.put src return inBuf ShortBuffer InitShortBuffer short src ByteBuffer bb ByteBuffer.allocateDirect 2 src.length bb.order ByteOrder.nativeOrder ShortBuffer inBuf bb.asShortBuffer inBuf.put src return inBuf Init data for our rendered pyramid private..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

public DirectVideo int _texture texture _texture ByteBuffer bb ByteBuffer.allocateDirect squareVertices.length 4 bb.order ByteOrder.nativeOrder vertexBuffer bb.asFloatBuffer vertexBuffer.put squareVertices vertexBuffer.position 0 ByteBuffer dlb..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

number of coordinate values 4 bytes per float LineCoords.length 4 use the device hardware's native byte order bb.order ByteOrder.nativeOrder create a floating point buffer from the ByteBuffer VertexBuffer bb.asFloatBuffer add the coordinates..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

number of coordinate values 4 bytes per float lineCoords. length 4 use the device hardware's native byte order bb.order ByteOrder.nativeOrder create a floating point buffer from the ByteBuffer vertexBuffer bb.asFloatBuffer prepare shaders and..

Taking screenshot of Android OpenGL

http://stackoverflow.com/questions/3310990/taking-screenshot-of-android-opengl

code if screenshot int screenshotSize width height ByteBuffer bb ByteBuffer.allocateDirect screenshotSize 4 bb.order ByteOrder.nativeOrder gl.glReadPixels 0 0 width height GL10.GL_RGBA GL10.GL_UNSIGNED_BYTE bb int pixelsBuffer new int..

Android: How can you get framebuffer (screenshot) on rooted device?

http://stackoverflow.com/questions/4998527/android-how-can-you-get-framebuffer-screenshot-on-rooted-device

int height dm.heightPixels int screenshotSize width height ByteBuffer bb ByteBuffer.allocateDirect screenshotSize 4 bb.order ByteOrder.nativeOrder gl.glReadPixels 0 0 width height GL10.GL_RGBA GL10.GL_UNSIGNED_BYTE bb int pixelsBuffer new int screenshotSize..