android Programming Glossary: blurmaskfilter.blur.normal
How to get total area covered while drawing path on canvas android? http://stackoverflow.com/questions/14357246/how-to-get-total-area-covered-while-drawing-path-on-canvas-android 50 mDrawPaint.setXfermode new PorterDuffXfermode PorterDuff.Mode.CLEAR BlurMaskFilter mBlur new BlurMaskFilter 10 BlurMaskFilter.Blur.NORMAL mDrawPaint.setMaskFilter mBlur private void doDraw Canvas c c.drawBitmap mBitmap 0 0 null private float mX mY private static..
Draw in Canvas by finger android http://stackoverflow.com/questions/16650419/draw-in-canvas-by-finger-android mPaint.setStrokeWidth 20 mEmboss new EmbossMaskFilter new float 1 1 1 0.4f 6 3.5f mBlur new BlurMaskFilter 8 BlurMaskFilter.Blur.NORMAL private Paint mPaint private MaskFilter mEmboss private MaskFilter mBlur public void colorChanged int color mPaint.setColor..
Android Null Exception on Calling function http://stackoverflow.com/questions/17781069/android-null-exception-on-calling-function mPaint.setStrokeWidth 12 mEmboss new EmbossMaskFilter new float 1 1 1 0.4f 6 3.5f mBlur new BlurMaskFilter 8 BlurMaskFilter.Blur.NORMAL private Paint mPaint private MaskFilter mEmboss private MaskFilter mBlur public void colorChanged int color mPaint.setColor..
Gradients and shadows on buttons http://stackoverflow.com/questions/4891711/gradients-and-shadows-on-buttons
Dynamically generated line with glow effective http://stackoverflow.com/questions/6281783/dynamically-generated-line-with-glow-effective Color.argb 235 74 138 255 _paintBlur.setStrokeWidth 30f _paintBlur.setMaskFilter new BlurMaskFilter 15 BlurMaskFilter.Blur.NORMAL And draw twice my Path @Override protected void onDraw Canvas canvas canvas.drawPath mPath _paintBlur canvas.drawPath mPath..
How to make custom brush for canvas in android? http://stackoverflow.com/questions/8428874/how-to-make-custom-brush-for-canvas-in-android Emboss effect using following code mEmboss new EmbossMaskFilter new float 1 1 1 0.4f 6 3.5f mBlur new BlurMaskFilter 8 BlurMaskFilter.Blur.NORMAL android share improve this question As you can clearly see no trivial shader effects rectangles circles can accomplish..
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