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2014/10/16 ¤W¤È 08:10:43

android Programming Glossary: bounds.left

Android Drag/Animation of Views

http://stackoverflow.com/questions/2363666/android-drag-animation-of-views

Rect bounds mRegion.getBounds return new Point bounds.left bounds.top public final void setSize int width int height mSize.x.. mSize.y height Rect bounds mRegion.getBounds mRegion.set bounds.left bounds.top bounds.left width bounds.top height public final.. mRegion.getBounds mRegion.set bounds.left bounds.top bounds.left width bounds.top height public final Point getSize return mSize..

Gettextbounds in android

http://stackoverflow.com/questions/5714600/gettextbounds-in-android

have computed the bounds you can do canvas.drawText text bounds.left bounds.top paint This will draw the text near to the upper left.. your desired amount of displacement canvas.drawText text bounds.left yourX bounds.top yourY paint Another example if you want to.. Canvas canvas new Canvas bitmap canvas.drawText text bounds.left bounds.top paint If you want to leave a few pixels to the left..

Android Drag/Animation of Views

http://stackoverflow.com/questions/2363666/android-drag-animation-of-views

position.x mSize.x position.y mSize.y public final Point getPosition Rect bounds mRegion.getBounds return new Point bounds.left bounds.top public final void setSize int width int height mSize.x width mSize.y height Rect bounds mRegion.getBounds mRegion.set.. public final void setSize int width int height mSize.x width mSize.y height Rect bounds mRegion.getBounds mRegion.set bounds.left bounds.top bounds.left width bounds.top height public final Point getSize return mSize @Override public boolean onTouchEvent.. int width int height mSize.x width mSize.y height Rect bounds mRegion.getBounds mRegion.set bounds.left bounds.top bounds.left width bounds.top height public final Point getSize return mSize @Override public boolean onTouchEvent MotionEvent event..

Gettextbounds in android

http://stackoverflow.com/questions/5714600/gettextbounds-in-android

though. With this said to draw the text of which you have computed the bounds you can do canvas.drawText text bounds.left bounds.top paint This will draw the text near to the upper left corner of the canvas. The coordinates of the upper left.. are 0 0 so to move the text around you only have to add your desired amount of displacement canvas.drawText text bounds.left yourX bounds.top yourY paint Another example if you want to create a bitmap that contains text and you want to fit exactly.. bounds.width bounds.height Bitmap.Config.ARGB_8888 Canvas canvas new Canvas bitmap canvas.drawText text bounds.left bounds.top paint If you want to leave a few pixels to the left right top and bottom let's say 2 you can do Bitmap bitmap..