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2014/10/16 ¤W¤È 08:12:17

android Programming Glossary: dependant

Android - Application (apk) Maximum size

http://stackoverflow.com/questions/3536463/android-application-apk-maximum-size

ref http groups.google.com group android developers browse_thread thread 18cbb2404778618e pli 1 Its application dependant. The developer may state that the app should be preferrebly install on internal memory the SD card or to let the user choose..

Integration ZXing library directly into my Android application

http://stackoverflow.com/questions/4782543/integration-zxing-library-directly-into-my-android-application

A step to step guide is almost prefered because i just started working in Eclipse. I've tried to make my code project dependant of the Android folder from the ZXing source folder. When i do so a handfull errors emerge mostly concerning 'org.apache'..

Android : get the height of the textview

http://stackoverflow.com/questions/4912687/android-get-the-height-of-the-textview

setText. I'm not sure using getHeight on the TextView itself will help you much. The height of the view is not only dependant on the height of the visible text in the view but also on the viewgroup layout the TextView resides in. If the viewgroup..

HTML5 web app vs Native mobile apps

http://stackoverflow.com/questions/5548517/html5-web-app-vs-native-mobile-apps

time if you target noth iPhone and Android but the big advantage is that you can create anything you want and you are dependant on a Framework Games Augmented Reality Apps etc ... In my opinion if you want to create simple applications with some nice..

How install old ADT13 in Eclipse

http://stackoverflow.com/questions/7877361/how-install-old-adt13-in-eclipse

our Android Apps when using SDK14 ADT14. Currently we can't build none of our complex apps with lots of libraries and dependant projects Resources are not updated even after Clean Refresh Forced Save ... . We would like to go back to SDK13 ADT13. SDK13..

Limitation on texture size? Android Open GL ES 2.0

http://stackoverflow.com/questions/8573178/limitation-on-texture-size-android-open-gl-es-2-0

an instance of Bitmap when working in android. This holds the uncompressed values of your image and is thus resolution dependant. However it is recommended that you use compressed textures for your openGL applications as this improves the memory use..