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2014/10/16 ¤W¤È 08:13:49

android Programming Glossary: frame

How to use web camera in android emulator to capture a live image?

http://stackoverflow.com/questions/1276450/how-to-use-web-camera-in-android-emulator-to-capture-a-live-image

camera while some condition cs.capture canvas capture the frame onto the canvas cs.close PS I haven't been able to test this..

Draw text in OpenGL ES (Android)

http://stackoverflow.com/questions/1339136/draw-text-in-opengl-es-android

there's an easy way to render text on top of the rendered frame like a HUD with the player´s score etc . The text would need..

Google maps api v2 custom infowindow like in original android google maps

http://stackoverflow.com/questions/14123243/google-maps-api-v2-custom-infowindow-like-in-original-android-google-maps

a good idea to use custom markers and also the InfoWindow frame because we probably can't rely on the sizes of the default marker.. probably can't rely on the sizes of the default marker and frame. private int bottomOffsetPixels A currently selected marker.. I believe this is something that is handled by the map framework itself which probably makes sure not to show any transient..

How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?

http://stackoverflow.com/questions/16729169/how-to-maintain-multi-layers-of-imageviews-and-keep-their-aspect-ratio-based-on

if running animation is running draw animation frame Matrix animationFrameMatrix layer.transformation.getMatrix.. ad new AnimationDrawable ad.setOneShot false Drawable frame1 frame2 frame1 res.getDrawable R.drawable.layer0 frame2 res.getDrawable.. new AnimationDrawable ad.setOneShot false Drawable frame1 frame2 frame1 res.getDrawable R.drawable.layer0 frame2 res.getDrawable..

Getting frames from Video Image in Android

http://stackoverflow.com/questions/1893072/getting-frames-from-video-image-in-android

frames from Video Image in Android I've implemented a simple application.. on the screen. What I like to do now is grab a single frame and process it as bitmap. From what I could find out to this.. the onPreviewFrame method with which you get the current frame as a byte array and tried to decode it with the BitmapFactory..

Android Camera without Preview

http://stackoverflow.com/questions/2386025/android-camera-without-preview

. please pay attention resize preview surface not camera frame size. of course such trick does not eliminate unwanted data..

How to scale an Image in ImageView to keep the aspect ratio

http://stackoverflow.com/questions/2521959/how-to-scale-an-image-in-imageview-to-keep-the-aspect-ratio

though which can be useful for things like displaying a frame around the main image using just one ImageView. 2 This comment..

Display Animated GIF

http://stackoverflow.com/questions/3660209/display-animated-gif

guide topics graphics 2d graphics.html#frame animation The example uses animation saved as frames in application.. animation The example uses animation saved as frames in application resources but what I need is to display animated.. animated gif directly. My plan is to break animated GIF to frames and add each frame as drawable to AnimationDrawable. Does anyone..

WebView and HTML5 <video>

http://stackoverflow.com/questions/3815090/webview-and-html5-video

piecing together a cheapo app that amongst other things frames some of our websites... Pretty simple with the WebViewClient..... view callback if view instanceof FrameLayout FrameLayout frame FrameLayout view if frame.getFocusedChild instanceof VideoView.. FrameLayout FrameLayout frame FrameLayout view if frame.getFocusedChild instanceof VideoView VideoView video VideoView..

How can I use the animation framework inside the canvas?

http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas

can I use the animation framework inside the canvas I want to use certain animations such.. or linked to a bitmap. In onDraw in a custom view only one frame is drawn at the time until next invalidate is called which means.. is called which means that you have to draw your animation frame by frame. Here is an example of bouncing ball which rotates..

How to use addr2line in Android

http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android

'pc' is the program counter and the pc for stack frame #00 gives you the address where the crash occurred. This is..

Android take screenshot on rooted device

http://stackoverflow.com/questions/10965409/android-take-screenshot-on-rooted-device

was running into while attempting to open a stream to the Frame Buffer. Now I've swapped over to dumping the Frame Buffer to.. to the Frame Buffer. Now I've swapped over to dumping the Frame Buffer to a file so I've updated my post to show how I got there... and acknowledgement I found the command to send the FrameBuffer to a file from this post unfortunately he didn't provide..

Decoding Video using FFMpeg for android

http://stackoverflow.com/questions/11322952/decoding-video-using-ffmpeg-for-android

i videoStream AVCodecContext pCodecCtx AVCodec pCodec AVFrame pFrame AVFrame pFrameRGB AVPacket packet int frameFinished int.. AVCodecContext pCodecCtx AVCodec pCodec AVFrame pFrame AVFrame pFrameRGB AVPacket packet int frameFinished int numBytes.. AVCodecContext pCodecCtx AVCodec pCodec AVFrame pFrame AVFrame pFrameRGB AVPacket packet int frameFinished int numBytes uint8_t..

Fix 3GP file after streaming from Android Media Recorder

http://stackoverflow.com/questions/11994470/fix-3gp-file-after-streaming-from-android-media-recorder

some part from mplayer output amrwb @ 0x7f72ad652380 Frame too small 33 bytes . Truncated file amrwb @ 0x7f72ad652380 Encountered.. a bad or corrupted frame amrwb @ 0x7f72ad652380 Frame too small 33 bytes . Truncated file amrwb @ 0x7f72ad652380 Encountered..

Exact procedure to add “jfeinstein10 / SlidingMenu” in android project

http://stackoverflow.com/questions/14057367/exact-procedure-to-add-jfeinstein10-slidingmenu-in-android-project

menu_frame in your res layout and put following in it Put Frame Layout and list view in it. Also add a ListView in your mainActivity..

Is there a way to animate on a Home Widget?

http://stackoverflow.com/questions/2565023/is-there-a-way-to-animate-on-a-home-widget

Widget i.e. an AppWidgetProvider. I was hoping to use the Frame Animation technique http developer.android.com guide topics..

Starting Frame-By-Frame Animation

http://stackoverflow.com/questions/2785336/starting-frame-by-frame-animation

Frame By Frame Animation I have a basic question about starting a.. Frame By Frame Animation I have a basic question about starting a frame by.. mframeAnimation.setOneShot false mframeAnimation.addFrame frame1 reasonableDuration mframeAnimation.addFrame frame2 reasonableDuration..

Android::VideoView inside a ScrollView

http://stackoverflow.com/questions/4312585/androidvideoview-inside-a-scrollview

The display is usually divided into two pipelines Frame buffer pipeline This is is where all your graphics is displayed...

How can I use the animation framework inside the canvas?

http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas

0 long framesTimer 0 Paint fpsPaint new Paint Frame speed long timeNow long timePrev 0 long timePrevFrame 0 long.. Frame speed long timeNow long timePrev 0 long timePrevFrame 0 long timeDelta public BallBounces Context context super context.. System.currentTimeMillis timeDelta timeNow timePrevFrame if timeDelta 16 try Thread.sleep 16 timeDelta catch InterruptedException..

Problem to achieve curved animation [duplicate]

http://stackoverflow.com/questions/6849554/problem-to-achieve-curved-animation

animation share improve this question You can do a Frame by Frame animation. You can position the object step by step.. share improve this question You can do a Frame by Frame animation. You can position the object step by step to create..

Causing OutOfMemoryError in Frame by Frame Animation in Android

http://stackoverflow.com/questions/8692328/causing-outofmemoryerror-in-frame-by-frame-animation-in-android

OutOfMemoryError in Frame by Frame Animation in Android I am having lots of images as.. OutOfMemoryError in Frame by Frame Animation in Android I am having lots of images as frames in.. i want run a animation. The longest animation is of 80Frames. I am successfully able to run the animation on click of the..

What is the purpose of Android's <merge> tag in XML layouts?

http://stackoverflow.com/questions/8834898/what-is-the-purpose-of-androids-merge-tag-in-xml-layouts

how it's useful. Is it a sort of replacement of the Frame tag or is it used like so merge xmlns android .... LinearLayout.. the two files might look something like this layout1.xml FrameLayout include layout @layout layout2 FrameLayout layout2.xml.. layout1.xml FrameLayout include layout @layout layout2 FrameLayout layout2.xml FrameLayout TextView FrameLayout which is..

How to use web camera in android emulator to capture a live image?

http://stackoverflow.com/questions/1276450/how-to-use-web-camera-in-android-emulator-to-capture-a-live-image

9889 320 240 true if cs.open deal with failure to obtain camera while some condition cs.capture canvas capture the frame onto the canvas cs.close PS I haven't been able to test this because I'm getting an error when I run WebcamBroadcaster ...

Draw text in OpenGL ES (Android)

http://stackoverflow.com/questions/1339136/draw-text-in-opengl-es-android

a small OpenGL game for the Android platform and I wonder if there's an easy way to render text on top of the rendered frame like a HUD with the player´s score etc . The text would need to use a custom font also. I've seen an example using a View..

Google maps api v2 custom infowindow like in original android google maps

http://stackoverflow.com/questions/14123243/google-maps-api-v2-custom-infowindow-like-in-original-android-google-maps

the marker position by default it's bottom edge too . It's a good idea to use custom markers and also the InfoWindow frame because we probably can't rely on the sizes of the default marker and frame. private int bottomOffsetPixels A currently.. use custom markers and also the InfoWindow frame because we probably can't rely on the sizes of the default marker and frame. private int bottomOffsetPixels A currently selected marker private Marker marker Our custom view which is returned from.. for a long time it just remained unpressed on the screen. I believe this is something that is handled by the map framework itself which probably makes sure not to show any transient state in the info windows. But I could be wrong I didn't..

How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?

http://stackoverflow.com/questions/16729169/how-to-maintain-multi-layers-of-imageviews-and-keep-their-aspect-ratio-based-on

boolean running a.getTransformation currentTime layer.transformation if running animation is running draw animation frame Matrix animationFrameMatrix layer.transformation.getMatrix mDrawMatrix.preConcat animationFrameMatrix int alpha int 255.. 0 res.getDrawable R.drawable.layer0 m final AnimationDrawable ad new AnimationDrawable ad.setOneShot false Drawable frame1 frame2 frame1 res.getDrawable R.drawable.layer0 frame2 res.getDrawable R.drawable.layer1 ad.addFrame frame1 3000 ad.addFrame.. R.drawable.layer0 m final AnimationDrawable ad new AnimationDrawable ad.setOneShot false Drawable frame1 frame2 frame1 res.getDrawable R.drawable.layer0 frame2 res.getDrawable R.drawable.layer1 ad.addFrame frame1 3000 ad.addFrame frame2..

Getting frames from Video Image in Android

http://stackoverflow.com/questions/1893072/getting-frames-from-video-image-in-android

frames from Video Image in Android I've implemented a simple application which shows the camera picture on the screen. What I.. implemented a simple application which shows the camera picture on the screen. What I like to do now is grab a single frame and process it as bitmap. From what I could find out to this point it is not an easy thing to do. I've tried using the onPreviewFrame.. to this point it is not an easy thing to do. I've tried using the onPreviewFrame method with which you get the current frame as a byte array and tried to decode it with the BitmapFactory class but it returns null. The format of the frame is a headerless..

Android Camera without Preview

http://stackoverflow.com/questions/2386025/android-camera-without-preview

put it somewhere in the corner of the widget visual element . please pay attention resize preview surface not camera frame size. of course such trick does not eliminate unwanted data streaming for preview which consumes some system resources and..

How to scale an Image in ImageView to keep the aspect ratio

http://stackoverflow.com/questions/2521959/how-to-scale-an-image-in-imageview-to-keep-the-aspect-ratio

You can use a background and a source at the same time though which can be useful for things like displaying a frame around the main image using just one ImageView. 2 This comment was edited significantly later than othe original post was..

Display Animated GIF

http://stackoverflow.com/questions/3660209/display-animated-gif

it can display animations using AnimationDrawable http developer.android.com guide topics graphics 2d graphics.html#frame animation The example uses animation saved as frames in application resources but what I need is to display animated gif.. http developer.android.com guide topics graphics 2d graphics.html#frame animation The example uses animation saved as frames in application resources but what I need is to display animated gif directly. My plan is to break animated GIF to frames.. in application resources but what I need is to display animated gif directly. My plan is to break animated GIF to frames and add each frame as drawable to AnimationDrawable. Does anyone know how to extract frames from animated GIF and convert..

WebView and HTML5 <video>

http://stackoverflow.com/questions/3815090/webview-and-html5-video

and HTML5 video I'm piecing together a cheapo app that amongst other things frames some of our websites... Pretty simple with the WebViewClient... until I hit the video. The video is done as HTML5 elements.. View view CustomViewCallback callback super.onShowCustomView view callback if view instanceof FrameLayout FrameLayout frame FrameLayout view if frame.getFocusedChild instanceof VideoView VideoView video VideoView frame.getFocusedChild frame.removeView.. callback super.onShowCustomView view callback if view instanceof FrameLayout FrameLayout frame FrameLayout view if frame.getFocusedChild instanceof VideoView VideoView video VideoView frame.getFocusedChild frame.removeView video a.setContentView..

How can I use the animation framework inside the canvas?

http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas

can I use the animation framework inside the canvas I want to use certain animations such as bounce inside my canvas. Is it possible to use the animation.. just a surface for drawing which is either part of a View or linked to a bitmap. In onDraw in a custom view only one frame is drawn at the time until next invalidate is called which means that you have to draw your animation frame by frame. Here.. only one frame is drawn at the time until next invalidate is called which means that you have to draw your animation frame by frame. Here is an example of bouncing ball which rotates which you may find useful. import android.app.Activity import..

How to use addr2line in Android

http://stackoverflow.com/questions/5314036/how-to-use-addr2line-in-android

system lib libdvm.so Look at the last 3 lines this is your callstack. 'pc' is the program counter and the pc for stack frame #00 gives you the address where the crash occurred. This is the number to pass to addr2line. I'm using NDK r5 so the executable..

Android take screenshot on rooted device

http://stackoverflow.com/questions/10965409/android-take-screenshot-on-rooted-device

I posted this as a question due to a particular issue I was running into while attempting to open a stream to the Frame Buffer. Now I've swapped over to dumping the Frame Buffer to a file so I've updated my post to show how I got there. For.. issue I was running into while attempting to open a stream to the Frame Buffer. Now I've swapped over to dumping the Frame Buffer to a file so I've updated my post to show how I got there. For reference and acknowledgement I found the command.. so I've updated my post to show how I got there. For reference and acknowledgement I found the command to send the FrameBuffer to a file from this post unfortunately he didn't provide how he got to that point . I'm just missing how to turn the..

Decoding Video using FFMpeg for android

http://stackoverflow.com/questions/11322952/decoding-video-using-ffmpeg-for-android

javaThis jstring filename AVFormatContext pFormatCtx int i videoStream AVCodecContext pCodecCtx AVCodec pCodec AVFrame pFrame AVFrame pFrameRGB AVPacket packet int frameFinished int numBytes uint8_t buffer Register all formats and codecs av_register_all.. jstring filename AVFormatContext pFormatCtx int i videoStream AVCodecContext pCodecCtx AVCodec pCodec AVFrame pFrame AVFrame pFrameRGB AVPacket packet int frameFinished int numBytes uint8_t buffer Register all formats and codecs av_register_all.. jstring filename AVFormatContext pFormatCtx int i videoStream AVCodecContext pCodecCtx AVCodec pCodec AVFrame pFrame AVFrame pFrameRGB AVPacket packet int frameFinished int numBytes uint8_t buffer Register all formats and codecs av_register_all..

Fix 3GP file after streaming from Android Media Recorder

http://stackoverflow.com/questions/11994470/fix-3gp-file-after-streaming-from-android-media-recorder

it with mplayer I get some damaged video and audio output. Here's some part from mplayer output amrwb @ 0x7f72ad652380 Frame too small 33 bytes . Truncated file amrwb @ 0x7f72ad652380 Encountered a bad or corrupted frame amrwb @ 0x7f72ad652380 Encountered.. a bad or corrupted frame amrwb @ 0x7f72ad652380 Encountered a bad or corrupted frame amrwb @ 0x7f72ad652380 Frame too small 33 bytes . Truncated file amrwb @ 0x7f72ad652380 Encountered a bad or corrupted frame amrwb @ 0x7f72ad652380 Encountered..

Exact procedure to add “jfeinstein10 / SlidingMenu” in android project

http://stackoverflow.com/questions/14057367/exact-procedure-to-add-jfeinstein10-slidingmenu-in-android-project

and clear both projects. Add new XML layout named as menu_frame in your res layout and put following in it Put Frame Layout and list view in it. Also add a ListView in your mainActivity XML file. Now it is time to create Menu write following..

Is there a way to animate on a Home Widget?

http://stackoverflow.com/questions/2565023/is-there-a-way-to-animate-on-a-home-widget

on a Home Widget I want to use an animation on a Home page Widget i.e. an AppWidgetProvider. I was hoping to use the Frame Animation technique http developer.android.com guide topics graphics 2d graphics.html#frame animation which I've used successfully..

Starting Frame-By-Frame Animation

http://stackoverflow.com/questions/2785336/starting-frame-by-frame-animation

Frame By Frame Animation I have a basic question about starting a frame by frame animation. When I call the AnimationDrawable.start.. Frame By Frame Animation I have a basic question about starting a frame by frame animation. When I call the AnimationDrawable.start method.. int reasonableDuration 250 mframeAnimation new AnimationDrawable mframeAnimation.setOneShot false mframeAnimation.addFrame frame1 reasonableDuration mframeAnimation.addFrame frame2 reasonableDuration img.setBackgroundDrawable mframeAnimation mframeAnimation.setVisible..

Android::VideoView inside a ScrollView

http://stackoverflow.com/questions/4312585/androidvideoview-inside-a-scrollview

video scroll scrollview videoview share improve this question The display is usually divided into two pipelines Frame buffer pipeline This is is where all your graphics is displayed. All the UI display elements go into this pipline Video..

How can I use the animation framework inside the canvas?

http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas

Measure frames per second. long now int framesCount 0 int framesCountAvg 0 long framesTimer 0 Paint fpsPaint new Paint Frame speed long timeNow long timePrev 0 long timePrevFrame 0 long timeDelta public BallBounces Context context super context.. int framesCountAvg 0 long framesTimer 0 Paint fpsPaint new Paint Frame speed long timeNow long timePrev 0 long timePrevFrame 0 long timeDelta public BallBounces Context context super context ball BitmapFactory.decodeResource getResources R.drawable.football.. Canvas c while run c null limit frame rate to max 60fps timeNow System.currentTimeMillis timeDelta timeNow timePrevFrame if timeDelta 16 try Thread.sleep 16 timeDelta catch InterruptedException e timePrevFrame System.currentTimeMillis..

Problem to achieve curved animation [duplicate]

http://stackoverflow.com/questions/6849554/problem-to-achieve-curved-animation

any idea please help.Is it possible in android android android animation share improve this question You can do a Frame by Frame animation. You can position the object step by step to create a curve. That will be of limited reuse but you can.. please help.Is it possible in android android android animation share improve this question You can do a Frame by Frame animation. You can position the object step by step to create a curve. That will be of limited reuse but you can do it...

Causing OutOfMemoryError in Frame by Frame Animation in Android

http://stackoverflow.com/questions/8692328/causing-outofmemoryerror-in-frame-by-frame-animation-in-android

OutOfMemoryError in Frame by Frame Animation in Android I am having lots of images as frames in my resources drawable folder let say approx 200 ... OutOfMemoryError in Frame by Frame Animation in Android I am having lots of images as frames in my resources drawable folder let say approx 200 . And using.. drawable folder let say approx 200 . And using this images i want run a animation. The longest animation is of 80Frames. I am successfully able to run the animation on click of the buttons for some but for some of the animation it is giving..

What is the purpose of Android's <merge> tag in XML layouts?

http://stackoverflow.com/questions/8834898/what-is-the-purpose-of-androids-merge-tag-in-xml-layouts

Romain Guy's post on the merge tag but I still don't understand how it's useful. Is it a sort of replacement of the Frame tag or is it used like so merge xmlns android .... LinearLayout ... . . . LinearLayout merge then include the code in another.. to include a layout from another file without using merge the two files might look something like this layout1.xml FrameLayout include layout @layout layout2 FrameLayout layout2.xml FrameLayout TextView FrameLayout which is functionally equivalent.. using merge the two files might look something like this layout1.xml FrameLayout include layout @layout layout2 FrameLayout layout2.xml FrameLayout TextView FrameLayout which is functionally equivalent to this single layout FrameLayout FrameLayout..