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2014/10/16 ¤W¤È 08:13:49

android Programming Glossary: frame2

How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?

http://stackoverflow.com/questions/16729169/how-to-maintain-multi-layers-of-imageviews-and-keep-their-aspect-ratio-based-on

new AnimationDrawable ad.setOneShot false Drawable frame1 frame2 frame1 res.getDrawable R.drawable.layer0 frame2 res.getDrawable.. frame1 frame2 frame1 res.getDrawable R.drawable.layer0 frame2 res.getDrawable R.drawable.layer1 ad.addFrame frame1 3000 ad.addFrame.. R.drawable.layer1 ad.addFrame frame1 3000 ad.addFrame frame2 1000 ad.addFrame frame1 250 ad.addFrame frame2 250 ad.addFrame..

Starting Frame-By-Frame Animation

http://stackoverflow.com/questions/2785336/starting-frame-by-frame-animation

.getDrawable R.drawable.splash1 BitmapDrawable frame2 BitmapDrawable getResources .getDrawable R.drawable.splash2.. frame1 reasonableDuration mframeAnimation.addFrame frame2 reasonableDuration img.setBackgroundDrawable mframeAnimation.. android duration 150 item android drawable @drawable frame2 android duration 150 animation list share improve this answer..

Button states with Background as AnimationDrawable in Android

http://stackoverflow.com/questions/5299219/button-states-with-background-as-animationdrawable-in-android

android duration 600 item android drawable @drawable frame2 android duration 300 item android drawable @drawable frame3..

I need simple Android animation examples [closed]

http://stackoverflow.com/questions/5762743/i-need-simple-android-animation-examples

getResources .getDrawable R.drawable.f1 BitmapDrawable frame2 BitmapDrawable getResources .getDrawable R.drawable.f2 BitmapDrawable.. frame1 reasonableDuration mAnimation.addFrame frame2 reasonableDuration mAnimation.addFrame frame3 reasonableDuration..

How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?

http://stackoverflow.com/questions/16729169/how-to-maintain-multi-layers-of-imageviews-and-keep-their-aspect-ratio-based-on

R.drawable.layer0 m final AnimationDrawable ad new AnimationDrawable ad.setOneShot false Drawable frame1 frame2 frame1 res.getDrawable R.drawable.layer0 frame2 res.getDrawable R.drawable.layer1 ad.addFrame frame1 3000 ad.addFrame frame2.. ad new AnimationDrawable ad.setOneShot false Drawable frame1 frame2 frame1 res.getDrawable R.drawable.layer0 frame2 res.getDrawable R.drawable.layer1 ad.addFrame frame1 3000 ad.addFrame frame2 1000 ad.addFrame frame1 250 ad.addFrame frame2.. frame1 res.getDrawable R.drawable.layer0 frame2 res.getDrawable R.drawable.layer1 ad.addFrame frame1 3000 ad.addFrame frame2 1000 ad.addFrame frame1 250 ad.addFrame frame2 250 ad.addFrame frame1 250 ad.addFrame frame2 250 ad.addFrame frame1 250..

Starting Frame-By-Frame Animation

http://stackoverflow.com/questions/2785336/starting-frame-by-frame-animation

R.id.imgMain BitmapDrawable frame1 BitmapDrawable getResources .getDrawable R.drawable.splash1 BitmapDrawable frame2 BitmapDrawable getResources .getDrawable R.drawable.splash2 int reasonableDuration 250 mframeAnimation new AnimationDrawable.. mframeAnimation.setOneShot false mframeAnimation.addFrame frame1 reasonableDuration mframeAnimation.addFrame frame2 reasonableDuration img.setBackgroundDrawable mframeAnimation mframeAnimation.setVisible true true If this line is inside..

Button states with Background as AnimationDrawable in Android

http://stackoverflow.com/questions/5299219/button-states-with-background-as-animationdrawable-in-android

android oneshot false item android drawable @drawable frame1 android duration 600 item android drawable @drawable frame2 android duration 300 item android drawable @drawable frame3 android duration 500 animation list If I set the animation as..

I need simple Android animation examples [closed]

http://stackoverflow.com/questions/5762743/i-need-simple-android-animation-examples

.getDrawable R.drawable.f0 BitmapDrawable frame1 BitmapDrawable getResources .getDrawable R.drawable.f1 BitmapDrawable frame2 BitmapDrawable getResources .getDrawable R.drawable.f2 BitmapDrawable frame3 BitmapDrawable getResources .getDrawable R.drawable.f3.. mAnimation.addFrame frame0 reasonableDuration mAnimation.addFrame frame1 reasonableDuration mAnimation.addFrame frame2 reasonableDuration mAnimation.addFrame frame3 reasonableDuration mAnimation.addFrame frame4 reasonableDuration mAnimation.addFrame..