| android Programming Glossary: indices.lengthTrying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why  vertices as triangles gl.glDrawElements GL10.GL_TRIANGLES indices.length GL10.GL_UNSIGNED_BYTE indexBuffer Pop the matrix back to where.. 0 indexBuffer ByteBuffer.allocateDirect indices.length indexBuffer.put indices indexBuffer.position 0 loadGLTextures.. 
 How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl  0 indexBuffer ByteBuffer.allocateDirect indices.length indexBuffer.put indices indexBuffer.position 0 public void onAccuracyChanged.. 
 Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview  0 mIndexBuffer ByteBuffer.allocateDirect indices.length mIndexBuffer.put indices mIndexBuffer.position 0 public void.. 
 select a word on a tap in TextView/EditText http://stackoverflow.com/questions/8612652/select-a-word-on-a-tap-in-textview-edittext  cater last only word loop will run equal to the length of indices.length for int i 0 i indices.length i ClickableSpan clickSpan getClickableSpan.. run equal to the length of indices.length for int i 0 i indices.length i ClickableSpan clickSpan getClickableSpan to cater last only.. clickSpan getClickableSpan to cater last only word end i indices.length indices i spans.length spans.setSpan clickSpan start end  Spannable.SPAN_EXCLUSIVE_EXCLUSIVE.. 
 Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why  GL10.GL_TEXTURE_2D textures textureid Draw the vertices as triangles gl.glDrawElements GL10.GL_TRIANGLES indices.length GL10.GL_UNSIGNED_BYTE indexBuffer Pop the matrix back to where we left it gl.glPopMatrix  Disable the client state before.. byteBuf.asFloatBuffer textureBuffer.put texture textureBuffer.position 0 indexBuffer ByteBuffer.allocateDirect indices.length indexBuffer.put indices indexBuffer.position 0 loadGLTextures gl this.context  android opengl es   share improve this question.. 
 How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl  colorBuffer vbb.asFloatBuffer colorBuffer.put colors colorBuffer.position 0 indexBuffer ByteBuffer.allocateDirect indices.length indexBuffer.put indices indexBuffer.position 0 public void onAccuracyChanged Sensor sensor int accuracy public void onSensorChanged.. 
 Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview  mColorBuffer cbb.asFloatBuffer mColorBuffer.put colors mColorBuffer.position 0 mIndexBuffer ByteBuffer.allocateDirect indices.length mIndexBuffer.put indices mIndexBuffer.position 0 public void draw GL10 gl  gl.glFrontFace gl.GL_CW  gl.glVertexPointer 3.. 
 select a word on a tap in TextView/EditText http://stackoverflow.com/questions/8612652/select-a-word-on-a-tap-in-textview-edittext  .toString ' ' int start 0 int end 0 to cater last only word loop will run equal to the length of indices.length for int i 0 i indices.length i ClickableSpan clickSpan getClickableSpan to cater last only word end i indices.length indices.. ' ' int start 0 int end 0 to cater last only word loop will run equal to the length of indices.length for int i 0 i indices.length i ClickableSpan clickSpan getClickableSpan to cater last only word end i indices.length indices i spans.length spans.setSpan.. indices.length for int i 0 i indices.length i ClickableSpan clickSpan getClickableSpan to cater last only word end i indices.length indices i spans.length spans.setSpan clickSpan start end  Spannable.SPAN_EXCLUSIVE_EXCLUSIVE start end 1 private ClickableSpan.. 
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