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2014/10/16 ¤W¤È 08:19:49

android Programming Glossary: multiplied

How to downscale images correctly?

http://stackoverflow.com/questions/16408505/how-to-downscale-images-correctly

internet for example i can set it to the screen density multiplied by the sample size i wish to use. But is it even a good solution..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

this assumes that the rotation matrices are multiplied in x y z order Rx Ry Rz resultingAngles 2 float Math.asin rotationMatrix.. this assumes that the rotation matrices are multiplied in z y x resultingAngles 2 float Math.asin rotationMatrix 8.. this assumes that the rotation matrices are multiplied in z x y note z axis looks good at this one resultingAngles..

How to use an OpenCV rotation and translation vector with OpenGL ES in Android?

http://stackoverflow.com/questions/3712049/how-to-use-an-opencv-rotation-and-translation-vector-with-opengl-es-in-android

angle as well as the y and z translation need to be multiplied by 1. This is what I find a bit weird. Why only those and not..

Understanding the Use of ColorMatrix and ColorMatrixColorFilter to Modify a Drawable's Hue

http://stackoverflow.com/questions/4354939/understanding-the-use-of-colormatrix-and-colormatrixcolorfilter-to-modify-a-draw

the numbers range from 0 to 1 floats . This matrix will be multiplied with each pixel to convert to the new color. So this is where..

Android TextView setTextSize incorrectly increases text size

http://stackoverflow.com/questions/5032355/android-textview-settextsize-incorrectly-increases-text-size

1.6 API level 4. The loop in this code causes size to be multiplied by 1.5 every time it iterates e.g. if size initially reads 200..

Android: How do I set the zoom level of map view to 1 km radius around my current location?

http://stackoverflow.com/questions/6002563/android-how-do-i-set-the-zoom-level-of-map-view-to-1-km-radius-around-my-curren

I do this until I have a zoom level where meters per pixel multiplied by the screen width gives me less than 2000 i.e 2 Km across...

Causing OutOfMemoryError in Frame by Frame Animation in Android

http://stackoverflow.com/questions/8692328/causing-outofmemoryerror-in-frame-by-frame-animation-in-android

size. This will be the number of pixels 320x480 multiplied by the number of bytes per pixel which is typically 4 32 bits..

How to downscale images correctly?

http://stackoverflow.com/questions/16408505/how-to-downscale-images-correctly

what to set for it . i think that for outside images from the internet for example i can set it to the screen density multiplied by the sample size i wish to use. But is it even a good solution what should i do in the case the images are inside the..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

null accelGData magnetData rotationMatrix transpose rotationMatrix this assumes that the rotation matrices are multiplied in x y z order Rx Ry Rz resultingAngles 2 float Math.asin rotationMatrix 2 final float cosB float Math.cos resultingAngles.. null accelGData magnetData rotationMatrix transpose rotationMatrix this assumes that the rotation matrices are multiplied in z y x resultingAngles 2 float Math.asin rotationMatrix 8 final float cosB float Math.cos resultingAngles 2 resultingAngles.. null accelGData magnetData rotationMatrix transpose rotationMatrix this assumes that the rotation matrices are multiplied in z x y note z axis looks good at this one resultingAngles 1 float Math.asin rotationMatrix 9 final float minusCosA float..

How to use an OpenCV rotation and translation vector with OpenGL ES in Android?

http://stackoverflow.com/questions/3712049/how-to-use-an-opencv-rotation-and-translation-vector-with-opengl-es-in-android

I saw that page earlier already. Furthermore the y and z rotation angle as well as the y and z translation need to be multiplied by 1. This is what I find a bit weird. Why only those and not the x values too This works as it should I guess. But corners..

Understanding the Use of ColorMatrix and ColorMatrixColorFilter to Modify a Drawable's Hue

http://stackoverflow.com/questions/4354939/understanding-the-use-of-colormatrix-and-colormatrixcolorfilter-to-modify-a-draw

is the identity matrix when applied makes no changes and the numbers range from 0 to 1 floats . This matrix will be multiplied with each pixel to convert to the new color. So this is where it starts to get fuzzy for me. So I would think each pixel..

Android TextView setTextSize incorrectly increases text size

http://stackoverflow.com/questions/5032355/android-textview-settextsize-incorrectly-increases-text-size

not overridden I do not extend those methods. Programming in 1.6 API level 4. The loop in this code causes size to be multiplied by 1.5 every time it iterates e.g. if size initially reads 200 from getTextSize then setTextSize size is called getTextSize..

Android: How do I set the zoom level of map view to 1 km radius around my current location?

http://stackoverflow.com/questions/6002563/android-how-do-i-set-the-zoom-level-of-map-view-to-1-km-radius-around-my-curren

of 2 so I half the meters per pixel for every zoom level. I do this until I have a zoom level where meters per pixel multiplied by the screen width gives me less than 2000 i.e 2 Km across. But I dont think that the zoom level I am getting is showing..

Causing OutOfMemoryError in Frame by Frame Animation in Android

http://stackoverflow.com/questions/8692328/causing-outofmemoryerror-in-frame-by-frame-animation-in-android

to display them. For that you need to think about the uncompressed size. This will be the number of pixels 320x480 multiplied by the number of bytes per pixel which is typically 4 32 bits . For your images then each one will be 614 400 bytes. For..