¡@

Home 

2014/10/16 ¤W¤È 08:19:54

android Programming Glossary: myrenderer

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

to our demo renderer defined below. myRenderer new MyRenderer this myGlsurfaceView myGlsurfaceView.setRenderer myRenderer.. this Log.i JO MyGLsurfaceview2 public void setRenderer MyRenderer renderer float density Log.i JO setRenderer myRenderer renderer.. false count 1 requestRender break MyRenderer.java renderer class to render the line to the glsurfaceview..

Android, Transparent sub-GLSurfaceView in layout? [duplicate]

http://stackoverflow.com/questions/2498494/android-transparent-sub-glsurfaceview-in-layout

8 8 8 8 16 0 glview.setRenderer new MyRenderer this glview.getHolder .setFormat PixelFormat.TRANSLUCENT this..

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

2 Set the Renderer for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer.. for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer renderer.. PreviewCallback private Camera camera Camera.Size use_size MyRenderer renderer public CameraSurfaceView Context context super context..

Pass variables between renderer and another class with queueEvent()

http://stackoverflow.com/questions/8417859/pass-variables-between-renderer-and-another-class-with-queueevent

if Helper.hasCalculated ... In my renderer public class MyRenderer implements GLSurfaceView.Renderer private void calculate Stack.. in your activity don't just do mGLView.setRenderer new MyRenderer as a lot of people do but rather MyRenderer myRenderer new MyRenderer.. new MyRenderer as a lot of people do but rather MyRenderer myRenderer new MyRenderer mGLView.setRenderer myRenderer . Then..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

Set the renderer to our demo renderer defined below. myRenderer new MyRenderer this myGlsurfaceView myGlsurfaceView.setRenderer.. this myGlsurfaceView myGlsurfaceView.setRenderer myRenderer displayMetrics.density myGlsurfaceView.setRenderMode GLSurfaceView.RENDERMODE_CONTINUOUSLY.. MyRenderer renderer float density Log.i JO setRenderer myRenderer renderer myDensity density mGestureDetector new GestureDetector..

Pass variables between renderer and another class with queueEvent()

http://stackoverflow.com/questions/8417859/pass-variables-between-renderer-and-another-class-with-queueevent

new MyRenderer as a lot of people do but rather MyRenderer myRenderer new MyRenderer mGLView.setRenderer myRenderer . Then you can.. MyRenderer myRenderer new MyRenderer mGLView.setRenderer myRenderer . Then you can communicate with your renderer easily through.. savedInstanceState setContentView R.layout.main myRenderer new MyRenderer create the renderer object GLSurfaceView mGLView..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

.getDefaultDisplay .getMetrics displayMetrics Set the renderer to our demo renderer defined below. myRenderer new MyRenderer this myGlsurfaceView myGlsurfaceView.setRenderer myRenderer displayMetrics.density myGlsurfaceView.setRenderMode GLSurfaceView.RENDERMODE_CONTINUOUSLY.. context mActivity new MainActivity mActivity.myGlsurfaceView this Log.i JO MyGLsurfaceview2 public void setRenderer MyRenderer renderer float density Log.i JO setRenderer myRenderer renderer myDensity density mGestureDetector new GestureDetector.. false myRenderer.eraseLine false myRenderer.eraseSelCir false count 1 requestRender break MyRenderer.java renderer class to render the line to the glsurfaceview Lines line public MyRenderer MainActivity mainActivity MyGLsurfaceview..

Android, Transparent sub-GLSurfaceView in layout? [duplicate]

http://stackoverflow.com/questions/2498494/android-transparent-sub-glsurfaceview-in-layout

it for me glview GLSurfaceView findViewById R.id.glview glview.setEGLConfigChooser 8 8 8 8 16 0 glview.setRenderer new MyRenderer this glview.getHolder .setFormat PixelFormat.TRANSLUCENT this made it work for me works only from sdk level 6 on though......

Android Camera will not work. startPreview fails

http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails

Debug.out Mysurfaceview welcome setEGLContextClientVersion 2 Set the Renderer for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer renderer setRenderer renderer CameraSurfaceView.. welcome setEGLContextClientVersion 2 Set the Renderer for drawing on the GLSurfaceView MyRenderer renderer new MyRenderer renderer.takeContext context context.surface_view.renderer renderer setRenderer renderer CameraSurfaceView class public.. extends SurfaceView implements SurfaceHolder.Callback PreviewCallback private Camera camera Camera.Size use_size MyRenderer renderer public CameraSurfaceView Context context super context SurfaceHolder holder getHolder holder.addCallback this Debug.out..

Pass variables between renderer and another class with queueEvent()

http://stackoverflow.com/questions/8417859/pass-variables-between-renderer-and-another-class-with-queueevent

stack private void doAnotherThing Never happens if Helper.hasCalculated ... In my renderer public class MyRenderer implements GLSurfaceView.Renderer private void calculate Stack stack Helper.hasCalculated true My helper class public class.. question You can keep hold of your renderer as a variable in your activity don't just do mGLView.setRenderer new MyRenderer as a lot of people do but rather MyRenderer myRenderer new MyRenderer mGLView.setRenderer myRenderer . Then you can communicate.. as a variable in your activity don't just do mGLView.setRenderer new MyRenderer as a lot of people do but rather MyRenderer myRenderer new MyRenderer mGLView.setRenderer myRenderer . Then you can communicate with your renderer easily through method..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

getWindowManager .getDefaultDisplay .getMetrics displayMetrics Set the renderer to our demo renderer defined below. myRenderer new MyRenderer this myGlsurfaceView myGlsurfaceView.setRenderer myRenderer displayMetrics.density myGlsurfaceView.setRenderMode.. to our demo renderer defined below. myRenderer new MyRenderer this myGlsurfaceView myGlsurfaceView.setRenderer myRenderer displayMetrics.density myGlsurfaceView.setRenderMode GLSurfaceView.RENDERMODE_CONTINUOUSLY MyGLSurfaceView.java in this.. this Log.i JO MyGLsurfaceview2 public void setRenderer MyRenderer renderer float density Log.i JO setRenderer myRenderer renderer myDensity density mGestureDetector new GestureDetector con mGestureListener super.setRenderer renderer setRenderMode..

Pass variables between renderer and another class with queueEvent()

http://stackoverflow.com/questions/8417859/pass-variables-between-renderer-and-another-class-with-queueevent

variable in your activity don't just do mGLView.setRenderer new MyRenderer as a lot of people do but rather MyRenderer myRenderer new MyRenderer mGLView.setRenderer myRenderer . Then you can communicate with your renderer easily through method calls... new MyRenderer as a lot of people do but rather MyRenderer myRenderer new MyRenderer mGLView.setRenderer myRenderer . Then you can communicate with your renderer easily through method calls. The problem then just comes down to cross thread.. public void onCreate Bundle savedInstanceState super.onCreate savedInstanceState setContentView R.layout.main myRenderer new MyRenderer create the renderer object GLSurfaceView mGLView GLSurfaceView findViewById R.id.glsurfaceview1 mGLView.setEGLConfigChooser..