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2014/10/16 ¤W¤È 08:21:30

android Programming Glossary: points.size

Can anyone guide me how to get Google Directions between two locations using JSON

http://stackoverflow.com/questions/12067454/can-anyone-guide-me-how-to-get-google-directions-between-two-locations-using-jso

Path path new Path We are creating the path for int i 0 i points.size i GeoPoint gPointA points.get i Point pointA new Point projection.toPixels.. startPoint pointA path.moveTo pointA.x pointA.y else if i points.size 1 This is the end point endPoint pointA path.lineTo pointA.x..

Android How to draw a smooth line following your finger

http://stackoverflow.com/questions/8287949/android-how-to-draw-a-smooth-line-following-your-finger

canvas Path path new Path boolean first true for int i 0 i points.size i 2 Point point points.get i if first first false path.moveTo.. first first false path.moveTo point.x point.y else if i points.size 1 Point next points.get i 1 path.quadTo point.x point.y next.x.. public void onDraw Canvas canvas Path path new Path if points.size 1 for int i points.size 2 i points.size i if i 0 Point point..

Can anyone guide me how to get Google Directions between two locations using JSON

http://stackoverflow.com/questions/12067454/can-anyone-guide-me-how-to-get-google-directions-between-two-locations-using-jso

shadow false points null Point startPoint null endPoint null Path path new Path We are creating the path for int i 0 i points.size i GeoPoint gPointA points.get i Point pointA new Point projection.toPixels gPointA pointA if i 0 This is the start point.. gPointA pointA if i 0 This is the start point startPoint pointA path.moveTo pointA.x pointA.y else if i points.size 1 This is the end point endPoint pointA path.lineTo pointA.x pointA.y Paint paint new Paint paint.setAntiAlias true paint.setColor..

Android How to draw a smooth line following your finger

http://stackoverflow.com/questions/8287949/android-how-to-draw-a-smooth-line-following-your-finger

using the quadTo method public void onDraw Canvas canvas Path path new Path boolean first true for int i 0 i points.size i 2 Point point points.get i if first first false path.moveTo point.x point.y else if i points.size 1 Point next points.get.. for int i 0 i points.size i 2 Point point points.get i if first first false path.moveTo point.x point.y else if i points.size 1 Point next points.get i 1 path.quadTo point.x point.y next.x next.y else path.lineTo point.x point.y canvas.drawPath.. you can start to calculate the cubic splines as follows public void onDraw Canvas canvas Path path new Path if points.size 1 for int i points.size 2 i points.size i if i 0 Point point points.get i if i 0 Point next points.get i 1 point.dx..