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2014/10/16 ¤W¤È 08:22:55

android Programming Glossary: rgba_8888

Rotating a bitmap using JNI & NDK

http://stackoverflow.com/questions/14398670/rotating-a-bitmap-using-jni-ndk

info.stride if info.format ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels.. ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels of bitmap into native memory LOGD reading..

How to cache bitmaps into native memory

http://stackoverflow.com/questions/17900732/how-to-cache-bitmaps-into-native-memory

if bitmapInfo.format ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels.. ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels of bitmap into native memory LOGD reading..

JNI bitmap operations , for helping to avoid OOM when using large images [closed]

http://stackoverflow.com/questions/18250951/jni-bitmap-operations-for-helping-to-avoid-oom-when-using-large-images

if bitmapInfo.format ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels.. ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels of bitmap into native memory LOGD reading..

Awful background image quality in Android

http://stackoverflow.com/questions/8417608/awful-background-image-quality-in-android

everything I found so far. Enabled dither antialias tile RGBA_8888 modes... You name it. Does anyone have a different solution.. onCreate method do code1 getWindow .setFormat PixelFormat.RGBA_8888 getWindow .addFlags WindowManager.LayoutParams.FLAG_DITHER And..

Bitmaps on ICS are loaded with wrong pixel format

http://stackoverflow.com/questions/9097887/bitmaps-on-ics-are-loaded-with-wrong-pixel-format

BitmapFactory.Options opts.inPreferredConfig Bitmap.Config.RGBA_8888 and getWindow .setFormat PixelFormat.RGBA_8888 getWindow .addFlags.. and getWindow .setFormat PixelFormat.RGBA_8888 getWindow .addFlags WindowManager.LayoutParams.FLAG_DITHER Here.. with ICS 4.0.3 it gives the same results on HTC HD2 RGBA_8888 32 bits window format various bitmap decoding formats RGB_565..

Rotating a bitmap using JNI & NDK

http://stackoverflow.com/questions/14398670/rotating-a-bitmap-using-jni-ndk

ret return NULL LOGD width d height d stride d info.width info.height info.stride if info.format ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels of bitmap into native memory LOGD reading bitmap pixels..... d stride d info.width info.height info.stride if info.format ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels of bitmap into native memory LOGD reading bitmap pixels... void bitmapPixels if ret AndroidBitmap_lockPixels..

How to cache bitmaps into native memory

http://stackoverflow.com/questions/17900732/how-to-cache-bitmaps-into-native-memory

d height d stride d bitmapInfo.width bitmapInfo.height bitmapInfo.stride if bitmapInfo.format ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels of bitmap into native memory LOGD reading bitmap pixels..... bitmapInfo.height bitmapInfo.stride if bitmapInfo.format ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels of bitmap into native memory LOGD reading bitmap pixels... void bitmapPixels if ret AndroidBitmap_lockPixels..

JNI bitmap operations , for helping to avoid OOM when using large images [closed]

http://stackoverflow.com/questions/18250951/jni-bitmap-operations-for-helping-to-avoid-oom-when-using-large-images

d height d stride d bitmapInfo.width bitmapInfo.height bitmapInfo.stride if bitmapInfo.format ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels of bitmap into native memory LOGD reading bitmap pixels..... bitmapInfo.height bitmapInfo.stride if bitmapInfo.format ANDROID_BITMAP_FORMAT_RGBA_8888 LOGE Bitmap format is not RGBA_8888 return NULL read pixels of bitmap into native memory LOGD reading bitmap pixels... void bitmapPixels if ret AndroidBitmap_lockPixels..

Awful background image quality in Android

http://stackoverflow.com/questions/8417608/awful-background-image-quality-in-android

is the actitivy's LinearLayout background. But I've tried everything I found so far. Enabled dither antialias tile RGBA_8888 modes... You name it. Does anyone have a different solution or idea I could try I'd be very grateful. Btw I'm currently.. you're not just getting the problem from there. Then in your onCreate method do code1 getWindow .setFormat PixelFormat.RGBA_8888 getWindow .addFlags WindowManager.LayoutParams.FLAG_DITHER And to load your image explicitly as a 32 bit image RGBA 8888..

Bitmaps on ICS are loaded with wrong pixel format

http://stackoverflow.com/questions/9097887/bitmaps-on-ics-are-loaded-with-wrong-pixel-format

have been explicitly set BitmapFactory.Options opts new BitmapFactory.Options opts.inPreferredConfig Bitmap.Config.RGBA_8888 and getWindow .setFormat PixelFormat.RGBA_8888 getWindow .addFlags WindowManager.LayoutParams.FLAG_DITHER Here are screenshots.. opts new BitmapFactory.Options opts.inPreferredConfig Bitmap.Config.RGBA_8888 and getWindow .setFormat PixelFormat.RGBA_8888 getWindow .addFlags WindowManager.LayoutParams.FLAG_DITHER Here are screenshots of the test app taken from this article.. of the test app taken from this article running on Emulator with ICS 4.0.3 it gives the same results on HTC HD2 RGBA_8888 32 bits window format various bitmap decoding formats RGB_565 16 bits window format various bitmap decoding formats Several..