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2014/10/16 ¤W¤È 08:24:23

android Programming Glossary: sl_result_success

Android : How to change Playback Rate of music using OpenSL ES

http://stackoverflow.com/questions/11094377/android-how-to-change-playback-rate-of-music-using-opensl-es

slCreateEngine engineObject 0 NULL 0 NULL NULL assert SL_RESULT_SUCCESS result realize the engine LOGD realize the engine result engineObject.. engineObject Realize engineObject SL_BOOLEAN_FALSE assert SL_RESULT_SUCCESS result get the engine interface which is needed in order to.. engineObject SL_IID_ENGINE engineEngine assert SL_RESULT_SUCCESS result create output mix with environmental reverb specified..

Android : How to change Playback Rate of music using OpenSL ES

http://stackoverflow.com/questions/11094377/android-how-to-change-playback-rate-of-music-using-opensl-es

clazz SLresult result create engine LOGD create engine result slCreateEngine engineObject 0 NULL 0 NULL NULL assert SL_RESULT_SUCCESS result realize the engine LOGD realize the engine result engineObject Realize engineObject SL_BOOLEAN_FALSE assert SL_RESULT_SUCCESS.. result realize the engine LOGD realize the engine result engineObject Realize engineObject SL_BOOLEAN_FALSE assert SL_RESULT_SUCCESS result get the engine interface which is needed in order to create other objects LOGD get the engine interface result engineObject.. objects LOGD get the engine interface result engineObject GetInterface engineObject SL_IID_ENGINE engineEngine assert SL_RESULT_SUCCESS result create output mix with environmental reverb specified as a non required interface LOGD create output mix const SLInterfaceID..