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2014/10/16 ¤W¤È 08:26:04

android Programming Glossary: textureregion

Producing eraser effects using libgdx and OpenGL ES

http://stackoverflow.com/questions/10373847/producing-eraser-effects-using-libgdx-and-opengl-es

that touch event should not effect other Images actors TextureRegions that are behind or above the pink blob actors. How am I supposed.. regard. I found this link which explains how to modify a TextureRegion but I don't know how I am going to achieve solution for my problem..

UI API for libgdx

http://stackoverflow.com/questions/6498826/ui-api-for-libgdx

public void create final Game game super.create game TextureRegion image new TextureRegion new Texture Gdx.files.internal Art.badlogicSmall.. final Game game super.create game TextureRegion image new TextureRegion new Texture Gdx.files.internal Art.badlogicSmall Label fps new..

libgdx SpriteBatch render to texture

http://stackoverflow.com/questions/7551669/libgdx-spritebatch-render-to-texture

m_fboEnabled true private FrameBuffer m_fbo null private TextureRegion m_fboRegion null public void render SpriteBatch spriteBatch.. m_fboScaler int height m_fboScaler false m_fboRegion new TextureRegion m_fbo.getColorBufferTexture m_fboRegion.flip false true m_fbo.begin..

Dealing with different aspect ratios in libgdx

http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx

MainGame TempMainGame public Texture splashScreen public TextureRegion splashScreenRegion public SpriteBatch splashScreenSprite public.. images splashScreen.png splashScreenRegion new TextureRegion splashScreen 0 0 640 480 splashScreenSprite new SpriteBatch.. 640 2 480 2 0 Where 640 X 480 is the resolution of your TextureRegion that describes the intended aspect ratio. If your TextureRegion..

Producing eraser effects using libgdx and OpenGL ES

http://stackoverflow.com/questions/10373847/producing-eraser-effects-using-libgdx-and-opengl-es

a part of that Image where the touch event took place. However that touch event should not effect other Images actors TextureRegions that are behind or above the pink blob actors. How am I supposed to achieve this in libgdx using OpenGL ES Please help.. achieve this in libgdx using OpenGL ES Please help me in this regard. I found this link which explains how to modify a TextureRegion but I don't know how I am going to achieve solution for my problem using the technique explained in this blog. Here is the..

UI API for libgdx

http://stackoverflow.com/questions/6498826/ui-api-for-libgdx

extends Screen private Stage ui private Table window @Override public void create final Game game super.create game TextureRegion image new TextureRegion new Texture Gdx.files.internal Art.badlogicSmall Label fps new Label fps Art.sSkin.getStyle LabelStyle.class.. Stage ui private Table window @Override public void create final Game game super.create game TextureRegion image new TextureRegion new Texture Gdx.files.internal Art.badlogicSmall Label fps new Label fps Art.sSkin.getStyle LabelStyle.class fps ui new..

libgdx SpriteBatch render to texture

http://stackoverflow.com/questions/7551669/libgdx-spritebatch-render-to-texture

flawlessly. private float m_fboScaler 1.5f private boolean m_fboEnabled true private FrameBuffer m_fbo null private TextureRegion m_fboRegion null public void render SpriteBatch spriteBatch int width Gdx.graphics.getWidth int height Gdx.graphics.getHeight.. quality m_fbo new FrameBuffer Format.RGB565 int width m_fboScaler int height m_fboScaler false m_fboRegion new TextureRegion m_fbo.getColorBufferTexture m_fboRegion.flip false true m_fbo.begin this is the main render function my_render_impl if..

Dealing with different aspect ratios in libgdx

http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx

private Camera camera private Rectangle viewport end MainGame TempMainGame public Texture splashScreen public TextureRegion splashScreenRegion public SpriteBatch splashScreenSprite public SplashScreen MainGame maingame TempMainGame maingame @Override.. Aspect Ratio Maintenance splashScreen new Texture Gdx.files.internal images splashScreen.png splashScreenRegion new TextureRegion splashScreen 0 0 640 480 splashScreenSprite new SpriteBatch if Assets.load this.dispose TempMainGame.setScreen TempMainGame.mainmenu.. stage.setViewport 640 480 false stage.getCamera .position.set 640 2 480 2 0 Where 640 X 480 is the resolution of your TextureRegion that describes the intended aspect ratio. If your TextureRegion size was 320 X 240 then both the arguments should be changed..