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2014/10/16 ¤W¤È 08:27:23

android Programming Glossary: virtual_width

Dealing with different aspect ratios in libgdx

http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx

Screen Aspect Ratio maintenance private static final int VIRTUAL_WIDTH 640 private static final int VIRTUAL_HEIGHT 480 private static.. 480 private static final float ASPECT_RATIO float VIRTUAL_WIDTH float VIRTUAL_HEIGHT private Camera camera private Rectangle.. scale float height float VIRTUAL_HEIGHT crop.x width VIRTUAL_WIDTH scale 2f else if aspectRatio ASPECT_RATIO scale float width..

Dealing with different aspect ratios in libgdx

http://stackoverflow.com/questions/9198932/dealing-with-different-aspect-ratios-in-libgdx

topic 25685.new public class SplashScreen implements Screen Aspect Ratio maintenance private static final int VIRTUAL_WIDTH 640 private static final int VIRTUAL_HEIGHT 480 private static final float ASPECT_RATIO float VIRTUAL_WIDTH float VIRTUAL_HEIGHT.. final int VIRTUAL_WIDTH 640 private static final int VIRTUAL_HEIGHT 480 private static final float ASPECT_RATIO float VIRTUAL_WIDTH float VIRTUAL_HEIGHT private Camera camera private Rectangle viewport end MainGame TempMainGame public Texture splashScreen.. 1f Vector2 crop new Vector2 0f 0f if aspectRatio ASPECT_RATIO scale float height float VIRTUAL_HEIGHT crop.x width VIRTUAL_WIDTH scale 2f else if aspectRatio ASPECT_RATIO scale float width float VIRTUAL_WIDTH crop.y height VIRTUAL_HEIGHT scale 2f else..