android Programming Glossary: waited
Is it possible to extend Facebook tokens with extendAccessTokenIfNeeded in an Android app? http://stackoverflow.com/questions/10073426/is-it-possible-to-extend-facebook-tokens-with-extendaccesstokenifneeded-in-an-an get it to refresh my tokens for a longer expiry time. I waited 24 hours between attempts but the token would not refresh. The..
Could not find adb.exe - after upgrade to Android SDK 2.3 http://stackoverflow.com/questions/4375175/could-not-find-adb-exe-after-upgrade-to-android-sdk-2-3 Then I checked every update possible I had 2 accepted waited for the updates to complete restarted Eclipse and then everything..
Android Packaging Problem: resources.ap_ does not exist http://stackoverflow.com/questions/4714711/android-packaging-problem-resources-ap-does-not-exist any problems. I deleted it from the drawable folder waited for an error message and then added it back. The red x next..
SurfaceHolder.lockCanvas() Returning null http://stackoverflow.com/questions/6921412/surfaceholder-lockcanvas-returning-null to be created before moving on with the game but it waited forever. How come the first instance is the only case where..
App not showing on Android Market even though published and activated http://stackoverflow.com/questions/7883362/app-not-showing-on-android-market-even-though-published-and-activated id com.ben.idroidprank but not up on the search. I have waited 3 hours but still nothing. If anyone can help I would be grateful..
java.lang.UnsupportedOperationException when my splash screen starts http://stackoverflow.com/questions/8024434/java-lang-unsupportedoperationexception-when-my-splash-screen-starts new Thread @Override public void run try int waited 0 while _active waited _splashTime sleep 100 if _active .. public void run try int waited 0 while _active waited _splashTime sleep 100 if _active waited 100 catch InterruptedException.. while _active waited _splashTime sleep 100 if _active waited 100 catch InterruptedException e do nothing finally finish..
deprecated thread methods are not supported http://stackoverflow.com/questions/8686861/deprecated-thread-methods-are-not-supported new Thread @Override public void run try d.show int waited 0 while _active waited _splashTime sleep 100 if _active .. public void run try d.show int waited 0 while _active waited _splashTime sleep 100 if _active waited 100 catch InterruptedException.. while _active waited _splashTime sleep 100 if _active waited 100 catch InterruptedException e do nothing finally d.cancel..
Is it possible to extend Facebook tokens with extendAccessTokenIfNeeded in an Android app? http://stackoverflow.com/questions/10073426/is-it-possible-to-extend-facebook-tokens-with-extendaccesstokenifneeded-in-an-an Context context ServiceListener serviceListener . I could not get it to refresh my tokens for a longer expiry time. I waited 24 hours between attempts but the token would not refresh. The only way I can get a refreshed token is to log out and login...
Could not find adb.exe - after upgrade to Android SDK 2.3 http://stackoverflow.com/questions/4375175/could-not-find-adb-exe-after-upgrade-to-android-sdk-2-3 this question I simply did Help Check for uppdates in Eclipse. Then I checked every update possible I had 2 accepted waited for the updates to complete restarted Eclipse and then everything was fixed I had some new build errors after the update..
Android Packaging Problem: resources.ap_ does not exist http://stackoverflow.com/questions/4714711/android-packaging-problem-resources-ap-does-not-exist tileMode repeat This file has worked from the first time without any problems. I deleted it from the drawable folder waited for an error message and then added it back. The red x next to the foldername got away but still nothing different... android..
SurfaceHolder.lockCanvas() Returning null http://stackoverflow.com/questions/6921412/surfaceholder-lockcanvas-returning-null During GameView.onResume I had the activity wait for the surface to be created before moving on with the game but it waited forever. How come the first instance is the only case where the surface is created android surfaceholder share improve..
App not showing on Android Market even though published and activated http://stackoverflow.com/questions/7883362/app-not-showing-on-android-market-even-though-published-and-activated comes up on the direct link https market.android.com details id com.ben.idroidprank but not up on the search. I have waited 3 hours but still nothing. If anyone can help I would be grateful Thanks in advance Ben android market share improve..
java.lang.UnsupportedOperationException when my splash screen starts http://stackoverflow.com/questions/8024434/java-lang-unsupportedoperationexception-when-my-splash-screen-starts thread for displaying the SplashScreen Thread splashTread new Thread @Override public void run try int waited 0 while _active waited _splashTime sleep 100 if _active waited 100 catch InterruptedException e do nothing finally.. displaying the SplashScreen Thread splashTread new Thread @Override public void run try int waited 0 while _active waited _splashTime sleep 100 if _active waited 100 catch InterruptedException e do nothing finally finish startActivity.. new Thread @Override public void run try int waited 0 while _active waited _splashTime sleep 100 if _active waited 100 catch InterruptedException e do nothing finally finish startActivity new Intent com.example.kostas.main stop..
deprecated thread methods are not supported http://stackoverflow.com/questions/8686861/deprecated-thread-methods-are-not-supported d.setContentView R.layout.SplashScreen Thread splashTread new Thread @Override public void run try d.show int waited 0 while _active waited _splashTime sleep 100 if _active waited 100 catch InterruptedException e do nothing finally.. Thread splashTread new Thread @Override public void run try d.show int waited 0 while _active waited _splashTime sleep 100 if _active waited 100 catch InterruptedException e do nothing finally d.cancel stop splashTread.start.. Thread @Override public void run try d.show int waited 0 while _active waited _splashTime sleep 100 if _active waited 100 catch InterruptedException e do nothing finally d.cancel stop splashTread.start @Override public boolean onTouchEvent..
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