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c# Programming Glossary: chaining

.NET HashTable Vs Dictionary - Can the Dictionary be as fast?

http://stackoverflow.com/questions/1089132/net-hashtable-vs-dictionary-can-the-dictionary-be-as-fast

difference between them is that Dictionary relies on chaining maintaining a list of items for each hash table bucket to resolve..

Method-Chaining in C#

http://stackoverflow.com/questions/1119799/method-chaining-in-c-sharp

internal logic... return this Some alternatives to method chaining for adding items to a collection include Using the params syntax..

Possible pitfalls of using this (extension method based) shorthand

http://stackoverflow.com/questions/123088/possible-pitfalls-of-using-this-extension-method-based-shorthand

methods. I would write your multiple levels example with chaining as follows propertyValue1 myObject.IfNotNull o o.ObjectProp..

Best practices: throwing exceptions from properties

http://stackoverflow.com/questions/1488472/best-practices-throwing-exceptions-from-properties

for the same reasons. Properties are often used in a chaining convention obj.PropA.AnotherProp.YetAnother with this kind of..

Initializing C# auto-properties

http://stackoverflow.com/questions/169220/initializing-c-sharp-auto-properties

to set the value in the constructor. Using constructor chaining can help to avoid duplication. Automatically implemented properties..

C# constructor chaining? (How to do it?)

http://stackoverflow.com/questions/1814953/c-sharp-constructor-chaining-how-to-do-it

constructor chaining How to do it I know that this is supposedly a super simple.. so I'm just learning. I don't understand how constructor chaining works or how to implement it or even why it's better than just.. even why it's better than just doing constructors without chaining. I would appreciate some examples with an explanation. So how..

C# constructor execution order

http://stackoverflow.com/questions/1882692/c-sharp-constructor-execution-order

are executed for the most derived type Constructor chaining works out which base class constructor is going to be called..

: this(foo) syntax in C# constructors?

http://stackoverflow.com/questions/338398/thisfoo-syntax-in-c-sharp-constructors

constructor method. c# .net constructor constructor chaining share improve this question You're basically right. this..

selection based on percentage weighting

http://stackoverflow.com/questions/3655430/selection-based-on-percentage-weighting

this so it can handle larger sets of values without just chaining together if else flows. any explanation or answers in pseudo..

LINQ performance FAQ

http://stackoverflow.com/questions/4044400/linq-performance-faq

gain a lot by leveraging LINQ's inherent use of chaining and lazy evaluation. Again as with anything it's just a matter..

Proper Linq where clauses

http://stackoverflow.com/questions/6359980/proper-linq-where-clauses

every pass but still it involves multiple passes. Also the chaining first method will work only if you are ANDing your predicates...

f# Method Chaining vs |> Pipe Operator

http://stackoverflow.com/questions/7698133/f-method-chaining-vs-pipe-operator

I see use the pipe operator while I'm more used to method chaining a.l.a. C# Linq . The latter is also somewhat shorter albeit.. that or I'm just not used to it. c# f# map filter method chaining share improve this question Pipelining supports F#'s left..

Which is better, return value or out parameter?

http://stackoverflow.com/questions/810797/which-is-better-return-value-or-out-parameter

out foo vs int foo GetValue Out values also prevent method chaining like this Console.WriteLine GetValue .ToString g Indeed that's..

How to do open generic decorator chaining with unity + UnityAutoRegistration

http://stackoverflow.com/questions/9813630/how-to-do-open-generic-decorator-chaining-with-unity-unityautoregistration

to do open generic decorator chaining with unity UnityAutoRegistration Went off on an interesting.. . I like the idea of doing this to implement the decorator chaining because it's short and there is only 1 line per concern var.. how could I go about implementing open generic decorator chaining using unity plus UnityAutoRegistration c# .net dependency injection..