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c# Programming Glossary: socketoptionname.reuseaddress

Sending and receiving UDP packets between two programs on the same computer

http://stackoverflow.com/questions/687868/sending-and-receiving-udp-packets-between-two-programs-on-the-same-computer

5000 u.Client.SetSocketOption SocketOptionLevel.Socket SocketOptionName.ReuseAddress true UdpClient u2 new UdpClient 5000 KABOOM u2.Client.SetSocketOption.. KABOOM u2.Client.SetSocketOption SocketOptionLevel.Socket SocketOptionName.ReuseAddress true catch Exception Console.WriteLine ERROR You must call.. ERROR You must call Bind only after setting SocketOptionName.ReuseAddress. n And you must not pass any parameter to UdpClient's constructor..

UdpClient receive on broadcast address

http://stackoverflow.com/questions/746519/udpclient-receive-on-broadcast-address

SocketOptionLevel.Socket SocketOptionName.ReuseAddress true this.udpClient.ExclusiveAddressUse false only if you want..

Connecting two UDP clients to one port (Send and Receive)

http://stackoverflow.com/questions/9120050/connecting-two-udp-clients-to-one-port-send-and-receive

udpServer.Client.SetSocketOption SocketOptionLevel.Socket SocketOptionName.ReuseAddress true UdpClient udpServer2 new UdpClient udpServer2.Client.SetSocketOption.. udpServer2.Client.SetSocketOption SocketOptionLevel.Socket SocketOptionName.ReuseAddress true udpServer2.Client.Bind localpt Exception here c# port.. udpServer.Client.SetSocketOption SocketOptionLevel.Socket SocketOptionName.ReuseAddress true udpServer.Client.Bind localpt UdpClient udpServer2 new..