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c++ Programming Glossary: a_

How to speed up series generation?

http://stackoverflow.com/questions/11381277/how-to-speed-up-series-generation

Using generating function for the recurrence 1 if n 1 a_n 3 if n 2 2a_ n 1 2a_ n 2 if n 2 This method is probably the.. function for the recurrence 1 if n 1 a_n 3 if n 2 2a_ n 1 2a_ n 2 if n 2 This method is probably the fastest one but.. for the recurrence 1 if n 1 a_n 3 if n 2 2a_ n 1 2a_ n 2 if n 2 This method is probably the fastest one but it won't..

Can I assume allocators don't hold their memory pool directly (and can therefore be copied)?

http://stackoverflow.com/questions/11703643/can-i-assume-allocators-dont-hold-their-memory-pool-directly-and-can-therefore

class T std size_t N class stack_allocator arena N a_ public typedef T value_type public template class U struct rebind.. U N other explicit stack_allocator arena N a a_ a template class U stack_allocator const stack_allocator U N.. class U stack_allocator const stack_allocator U N a a_ a.a_ stack_allocator const stack_allocator default stack_allocator..

How to return member that can be changed?

http://stackoverflow.com/questions/11744265/how-to-return-member-that-can-be-changed

can be multi thread. class Foo public const A getA return a_ has guard void setA A newA a_ newA has guard private A a_ caller.. public const A getA return a_ has guard void setA A newA a_ newA has guard private A a_ caller A a foo.getA in another question.. a_ has guard void setA A newA a_ newA has guard private A a_ caller A a foo.getA in another question that i asked someone..

Constructor initialization-list evaluation order

http://stackoverflow.com/questions/1242830/constructor-initialization-list-evaluation-order

This is an example of the syntax I'm using. The thing is a_ needs to be initialized before b_ in this case. Can you guarantee.. e.g. class A public A OtherClass o string x int y a_ o b_ a_ x y OtherClass a_ AnotherClass b_ c gcc c faq share.. e.g. class A public A OtherClass o string x int y a_ o b_ a_ x y OtherClass a_ AnotherClass b_ c gcc c faq share improve..

Integer division algorithm

http://stackoverflow.com/questions/5097383/integer-division-algorithm

say we have implemented bignums as I outlined above. Say C a_1a_2...a_n in base b and D b^k 1. The algorithm which could be.. we have implemented bignums as I outlined above. Say C a_1a_2...a_n in base b and D b^k 1. The algorithm which could be probably.. implemented bignums as I outlined above. Say C a_1a_2...a_n in base b and D b^k 1. The algorithm which could be probably..

How can I improve this design that forces me to declare a member function const and declare variables mutable?

http://stackoverflow.com/questions/8266054/how-can-i-improve-this-design-that-forces-me-to-declare-a-member-function-const

here is my solution class Foo public Foo int a int b a_ a b_ b ~Foo bool operator const Foo o const return this.a_ o.a_.. a_ a b_ b ~Foo bool operator const Foo o const return this.a_ o.a_ void incrementB const b_ the problem it is not const private.. b_ b ~Foo bool operator const Foo o const return this.a_ o.a_ void incrementB const b_ the problem it is not const private..

A function-definition is not allowed here before '{'

http://stackoverflow.com/questions/8859491/a-function-definition-is-not-allowed-here-before

collision_list_ EntityCollision EntityCollision a_ NULL b_ NULL Entity Entity image_buffer_ NULL x_ y_ 0.0f width_.. NULL dest NULL return Surface draw x_ CameraManager camera_controller_.x y_ CameraManager camera_controller_.y current_frame_column_.. CameraManager camera_controller_.x y_ CameraManager camera_controller_.y current_frame_column_ width_ current_frame_row_..