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c++ Programming Glossary: achieves

C++ refactoring: conditional expansion and block elimination

http://stackoverflow.com/questions/10102610/c-refactoring-conditional-expansion-and-block-elimination

the resultant code looks a bit goofy this regex approach achieves a lot of what I want since it's simple to apply and removes..

LLVM bitcode cross-platform

http://stackoverflow.com/questions/14258194/llvm-bitcode-cross-platform

@willglynn for the link if I understand it correctly achieves portability by fixing the ABI for all target platforms. So in..

How to allow templated functor work on both member and non-member functions

http://stackoverflow.com/questions/17218712/how-to-allow-templated-functor-work-on-both-member-and-non-member-functions

not essential I can offer a C 98 compatible technique that achieves the same thing template typename F struct NonMemberHelper template..

Spinlock versus Semaphore

http://stackoverflow.com/questions/195853/spinlock-versus-semaphore

cycles for a long time maybe forever while it effectively achieves nothing . The main incentive for such an approach is the fact..

Why aren't there compiler-generated swap() methods in C++0x?

http://stackoverflow.com/questions/2078515/why-arent-there-compiler-generated-swap-methods-in-c0x

but can be clumsy to use in some cases. In C 0x moving achieves the same end result. Calling std swap would generate dumb_vector..

what is auto_ptr_ref, what it achieves and how it achieves it

http://stackoverflow.com/questions/2121844/what-is-auto-ptr-ref-what-it-achieves-and-how-it-achieves-it

is auto_ptr_ref what it achieves and how it achieves it auto_ptr_ref documentation here says.. is auto_ptr_ref what it achieves and how it achieves it auto_ptr_ref documentation here says this This is an instrumental..

Exceptions with Unicode what()

http://stackoverflow.com/questions/3760731/exceptions-with-unicode-what

to be impossible to design an exception hierarchy that achieves both of the following Derives ultimately from std exception..

How fast is D compared to C++?

http://stackoverflow.com/questions/5142366/how-fast-is-d-compared-to-c

programs with g dmd and gdc. dmd does lag behind but gdc achieves performance very close to g . The commandline I used was gdmd..

About Vectors growth

http://stackoverflow.com/questions/5232198/about-vectors-growth

amortized constant time means and how exponential growth achieves this is interesting. Every time a vector's capacity is grown..

Optimizations for pow() with const non-integer exponent?

http://stackoverflow.com/questions/6475373/optimizations-for-pow-with-const-non-integer-exponent

is another solution which is faster and less magical. It achieves an error margin under .02 although I've done only minimal testing..

Pattern consisting of numbers moving in clockwise direction around a rectangular shape (length and breadth decreasing each time)

http://stackoverflow.com/questions/7042165/pattern-consisting-of-numbers-moving-in-clockwise-direction-around-a-rectangular

C++ STL: Which method of iteration over a STL container is better?

http://stackoverflow.com/questions/716762/c-stl-which-method-of-iteration-over-a-stl-container-is-better

Do something Method 0 seems like cleaner STL but Method 1 achieves the same with lesser code. Simple iteration over a container..

how to achieve 4 FLOPs per cycle

http://stackoverflow.com/questions/8389648/how-to-achieve-4-flops-per-cycle

short of 2.8 flops per cycle. Any simple example which achieves 4 flops per cycle Edit Nice little programme by Mysticial here.. job at low level optimising operations for my system and achieves close to peak performance for the little c example above. I.. CPU temperatures. The following code which is fairly long achieves close to optimal on my Core i7 2600K. The key thing to note..

What data structure, exactly, are deques in C++?

http://stackoverflow.com/questions/8627373/what-data-structure-exactly-are-deques-in-c

to be non amortized constant time . A linked list achieves 1 but not 4 whereas a typical circular buffer achieves 4 but.. achieves 1 but not 4 whereas a typical circular buffer achieves 4 but not 1 . I think I have an implementation that fulfills..

C++ assert implementation in assert.h

http://stackoverflow.com/questions/9701229/c-assert-implementation-in-assert-h

With this preprocessor trickery the assertion library achieves that when you type the following in your program assert a 0..