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c++ Programming Glossary: angles

Most effective way for float and double comparison

http://stackoverflow.com/questions/17333/most-effective-way-for-float-and-double-comparison

ULPS . The use of the same epsilon for both the cosine of angles and the length of lines Using such a compare function to sort..

Square detection doesn't find squares

http://stackoverflow.com/questions/7731742/square-detection-doesnt-find-squares

j 1 maxCosine MAX maxCosine cosine if cosines of all angles are small all angles are ~90 degree then write quandrange .. cosine if cosines of all angles are small all angles are ~90 degree then write quandrange vertices to resultant..

Affine Transform, Simple Rotation and Scaling or something else entirely?

http://stackoverflow.com/questions/7800905/affine-transform-simple-rotation-and-scaling-or-something-else-entirely

maybe in conjunction with getRotationMatrix2D . Use the angles between line segments to find out how much you need to warp..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

smoothly through 3D space. After messing around with Euler angles a bit it seems they aren't really appropriate for free form.. 1 Capture Input I figured it would be best to use Euler angles or a Pitch Yaw Roll scheme for capturing player input. At the.. best to just build a new quaternion from updated Euler angles or whether I'm supposed to multiply the quaternion representing..