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c++ Programming Glossary: artifacts

how to detect region of large # of white pixels using opencv?

http://stackoverflow.com/questions/10262600/how-to-detect-region-of-large-of-white-pixels-using-opencv

done to preserve ORANGE in white square. That is why some artifacts are there. If you don't want that orange also it can be more..

glTexImage2D failing in GLUT/FreeType example with OpenGL 3 and above

http://stackoverflow.com/questions/11150983/glteximage2d-failing-in-glut-freetype-example-with-opengl-3-and-above

1 Clamping to edges is important to prevent artifacts when scaling glTexParameteri GL_TEXTURE_2D GL_TEXTURE_WRAP_S..

I'm seeing artifacts when I attempt to rotate an image

http://stackoverflow.com/questions/1191093/im-seeing-artifacts-when-i-attempt-to-rotate-an-image

seeing artifacts when I attempt to rotate an image This is the before znd after.. znd after EDIT Now that I look at imageshack's upload the artifacts are diminished a great deal.. but trust me they are more pronounced.. to maintain their transparent parts . But anyways these artifacts follow the original top of the image as it rotates anywhere..

Rendering issue with different computers

http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers

whatever they want if this situation occurs so the render artifacts might show up on AMD hardware but not at all on nVIDIA or Intel...

Variance in RDTSC overhead

http://stackoverflow.com/questions/6432669/variance-in-rdtsc-overhead

this just throw out unusually high values. Pipelining artifacts in the CPU can sometimes throw you off by a few cycles in either..

How should I detect unnecessary #include files in a large C++ project?

http://stackoverflow.com/questions/74326/how-should-i-detect-unnecessary-include-files-in-a-large-c-project

unnecessary #include's. Sometimes the #include's are just artifacts and everything will compile fine with them removed and in other..

Opengl object extrusion

http://stackoverflow.com/questions/8863790/opengl-object-extrusion

to make sure the sides touch perfectly or you will get artifacts. I recommend using a path to determine the planes where each..