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c++ Programming Glossary: bugged

C: Good Habits re: Transitioning to C++

http://stackoverflow.com/questions/1420685/c-good-habits-re-transitioning-to-c

know what it is learn it. Without RAII your C code is just bugged code that avoided compilation error. RAII is the single most..

Why isn't the [] operator const for STL maps?

http://stackoverflow.com/questions/1474894/why-isnt-the-operator-const-for-stl-maps

m_map.find x std cout iter second std endl This has always bugged me. Why is the operator non const c const share improve this..

Why 50 threads faster than 4?

http://stackoverflow.com/questions/16268469/why-50-threads-faster-than-4

of 2 up to 1024. I would have gone higher but Windows bugged out at around 1400 threads. The result is rather nice I think...

a library forces global overloads of new/delete on me!

http://stackoverflow.com/questions/2007274/a-library-forces-global-overloads-of-new-delete-on-me

does not provide any mechanisms for that. I have already bugged the vendor about it. I don't know what else I could try Addendum..

Visual Studio 2010 and std::function

http://stackoverflow.com/questions/2425277/visual-studio-2010-and-stdfunction

Beta 2 and Release Candidate. Are this new C features bugged in vs2010 Or there is some mistake or misuse in the code c..

Passing non-const references to rvalues in C++

http://stackoverflow.com/questions/4084053/passing-non-const-references-to-rvalues-in-c

const references to temporaries but methods can has always bugged me. TTBOMK the rationale goes something like this sourced from..

push_back vs emplace_back

http://stackoverflow.com/questions/4303513/push-back-vs-emplace-back

the right version of emplace_back in MSVC Actually it bugged me too a while ago so I asked the same question on the Visual..

Unresolved externals despite linking in zlib.lib

http://stackoverflow.com/questions/5424549/unresolved-externals-despite-linking-in-zlib-lib

the VS2010 solution provided in contrib be aware that it's bugged. The zlibstat project defines ZLIB_WINAPI which according to..

Is there a standard #include convention for C++?

http://stackoverflow.com/questions/691079/is-there-a-standard-include-convention-for-c

for C This is a rather basic question but it's one that's bugged me for awhile. My project has a bunch of .cpp Implementation..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

sure it is actually working ratio calculations had always bugged me and yours is tricky and don't have Qt atm so I can't try...