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c++ Programming Glossary: cube

true isometric projection with opengl

http://stackoverflow.com/questions/1059200/true-isometric-projection-with-opengl

0.0 0.0 1.0 glEnd glFlush Results in We can draw a cube to check that parallel lines are indeed parallel glPushMatrix..

Using Maven for C/C++ projects

http://stackoverflow.com/questions/1541771/using-maven-for-c-c-projects

it requires a lot of tribal knowledge you have to go from cube to cube just to find out how to compile build various parts.. a lot of tribal knowledge you have to go from cube to cube just to find out how to compile build various parts and releasing..

How to get VBO working

http://stackoverflow.com/questions/3121472/how-to-get-vbo-working

someone just give me code how to use VBO properly draw a cube etc every code i have tried just crashes or wont compile. i..

Culling techniques for rendering lots of cubes

http://stackoverflow.com/questions/3693407/culling-techniques-for-rendering-lots-of-cubes

techniques for rendering lots of cubes I am working on a personal learning project to make a Minecraft.. one thing. Similar to Minecraft my terrain has lots of cubes stacked on the Y so you can dig down. Although I do frustum.. this still means that I uselessly draw all the layers of cubes below me. The cubes are X Y and Z ordered although only in..

finding cube root in C++?

http://stackoverflow.com/questions/4269069/finding-cube-root-in-c

cube root in C Strange things happen when i try to find the cube.. root in C Strange things happen when i try to find the cube root of a number. The following code returns me undefined. In.. 3 From mathematical way it must work since we can have the cube root from a negative number. Pow is from Visual C 2010 math.h..

Cube sphere intersection test?

http://stackoverflow.com/questions/4578967/cube-sphere-intersection-test

one I just need to know if a sphere is overlapping a cube i dont care about which point it does that etc. I'm also hoping.. of the fact that both shapes are symmetric. Edit the cube is aligned straight in the x y z axises c intersection share.. Borrowing Adam's notation Assuming an axis aligned cube and letting C1 and C2 be opposing corners S the center of the..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

so the last image seem to present a good parallax mapped cube IM SURE IT IS NOT A TANGENT VECTOR OR TEXTURE COORDINATES PROBLEM.. same tangent calculation functions and exactly the same cube position normal and texture coordinate data as in working demo... works . Other one is I tried multiple ways to render this cube. I tried VBO with glVertexAttribPointer I tried VBO with saving..

The new keyword “auto”; When should it be used to declare a variable type? [duplicate]

http://stackoverflow.com/questions/6900459/the-new-keyword-auto-when-should-it-be-used-to-declare-a-variable-type

expression int x auto s x x square auto c x x x cube for int i 0 i 5 i std cout s i c i std endl Output 0 0 1 1 4.. composition expression int foam operators multiply c x x x cube for int i 0 i 5 i std cout s i c i std endl As you can see in..

From quaternions to OpenGL rotations

http://stackoverflow.com/questions/7938373/from-quaternions-to-opengl-rotations

matrix. This is simple example that was used to rotate cube with mouse movement. As you see I've needed to implement three.. glTranslatef 0.5f 0.5f 0.5f Draw something i.e. cube glDrawArrays GL_TRIANGLES 0 36 glDrawArrays GL_TRIANGLES 0 36..

Segmentation fault at glGenVertexArrays( 1, &vao );

http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao

lX11 lm o example1 Program containing the problem rotating cube with two texture objects change textures with 1 and 2 keys #include.. d tex_coords Index vec2 1.0 0.0 Index void colorcube quad 1 0 3 2 quad 2 3 7 6 quad 3 0 4 7 quad 6 5 1 2 quad 4 5.. quad 6 5 1 2 quad 4 5 6 7 quad 5 4 0 1 void init colorcube Create a checkerboard pattern for int i 0 i 64 i for int j 0..