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c++ Programming Glossary: invalidate

What does auto&& tell us?

http://stackoverflow.com/questions/13230480/what-does-auto-tell-us

originally had so I can use it most efficiently this might invalidate it. As in auto var some_expression_that_may_be_rvalue_or_lvalue..

Is the C++ std::set thread-safe?

http://stackoverflow.com/questions/1362110/is-the-c-stdset-thread-safe

iterate over a set and add erase members and that doesn't invalidate the iterators. But consider following scenario thread 'A' iterates..

splice() on std::list and iterator invalidation

http://stackoverflow.com/questions/143156/splice-on-stdlist-and-iterator-invalidation

methods whereas the C standard explicitly states that it invalidates all iterators and references to the element being spliced... stick my head in the sand because the splicing does not invalidate iterators in practice not even in the MS's implementation once..

C++: do you (really) write exception safe code? [closed]

http://stackoverflow.com/questions/1853243/c-do-you-really-write-exception-safe-code

Normal failure vs. bug section that is a bug. It doesn't invalidate the reasoning and it does not mean exception safe code is useless..

What happens if you call erase() on a map element while iterating from begin to end?

http://stackoverflow.com/questions/263945/what-happens-if-you-call-erase-on-a-map-element-while-iterating-from-begin-to

improve this question Erasing elements in a map does not invalidate any iterators. apart from iterators on the element that was.. that was deleted Actually inserting or deleting does not invalidate any of the iterators Also see this answer Mark Ransom Technique.. calling erase. At this point it is too late and is already invalidated. map string SerialdMsg SerialFunction_t iterator pm_it port_map.begin..

Pointers to elements of std::vector and std::list

http://stackoverflow.com/questions/3287801/pointers-to-elements-of-stdvector-and-stdlist

before the manipulated elements. However insertions may invalidate references pointers and iterators. Lists Yes inserting and deleting.. Lists Yes inserting and deleting elements does not invalidate pointers references and iterators to other elements share improve..

Do STL iterators guarantee validity after collection was changed?

http://stackoverflow.com/questions/3329956/do-stl-iterators-guarantee-validity-after-collection-was-changed

vector after modifying the container all iterators can be invalidated. However if it's a list the iterators irrelevant to the modified.. modified place will remain valid. A vector's iterators are invalidated when its memory is reallocated. Additionally inserting or deleting.. inserting or deleting an element in the middle of a vector invalidates all iterators that point to elements following the insertion..

How are objects stored in memory in C++?

http://stackoverflow.com/questions/405112/how-are-objects-stored-in-memory-in-c

Rules for Iterator Invalidation

http://stackoverflow.com/questions/4114503/rules-for-iterator-invalidation

with containers and their Iterators c stl iterator invalidate share improve this question These rules are container specific... you use. For instance iterators to an std vector can get invalidated when an object is inserted depends in where the object is inserted.. is inserted and if reallocation takes place and they get invalidated when an object is removed before the iterator. An std list..

Is main() really start of a C++ program?

http://stackoverflow.com/questions/4783404/is-main-really-start-of-a-c-program

conformant If it's standard conformant then does it not invalidate what the Standard says main is not start of this program user_main.. is a different thing altogether the point is that it does invalidate the quoted statement 3.6.1 1 from the Standard as main is NOT..

Can I force cache coherency on a multicore x86 CPU?

http://stackoverflow.com/questions/558848/can-i-force-cache-coherency-on-a-multicore-x86-cpu

polluting L2. I suspect that X86 cores automatically invalidate the cache of other cores on the same chip when ever a value.. and up which according to the NASM instruction reference invalidates the cache line that contains the linear address specified by..

Is it legal to use the increment operator in a C++ function call?

http://stackoverflow.com/questions/598148/is-it-legal-to-use-the-increment-operator-in-a-c-function-call

i i The problem here is that erase will invalidate the iterator in question. If that happens before i is evaluated..

Iterator invalidation rules

http://stackoverflow.com/questions/6438086/iterator-invalidation-rules

capacity in which case all iterators and references are invalidated 23.2.4.3 1 deque all iterators and references are invalidated.. 23.2.4.3 1 deque all iterators and references are invalidated unless the inserted member is at an end front or back of the.. front or back of the deque in which case all iterators are invalidated but references to elements are unaffected 23.2.1.3 1 list all..

How to erase & delete pointers to objects stored in a vector?

http://stackoverflow.com/questions/991335/how-to-erase-delete-pointers-to-objects-stored-in-a-vector

this question You need to be careful because erase will invalidate existing iterators. However ir returns a new valid iterator..

Tag editor component for Delphi/C++Builder

http://stackoverflow.com/questions/12597678/tag-editor-component-for-delphi-cbuilder

end procedure TTagEditor.TagChange Sender TObject begin Invalidate if Assigned FOnChange then FOnChange Self end procedure TTagEditor.WndProc.. TMessage begin inherited case Message.Msg of WM_SETFOCUS Invalidate WM_KILLFOCUS begin if FCaretVisible then DestroyCaret FDragging.. begin if FCaretVisible then DestroyCaret FDragging false Invalidate end WM_COPY Clipboard.AsText FTags.DelimitedText WM_CLEAR FTags.Clear..

Handling WM_PAINT in a Subclassed CStatic Control

http://stackoverflow.com/questions/7187072/handling-wm-paint-in-a-subclassed-cstatic-control

OnBnClickedOk my_static.EnableWindow FALSE my_static.Invalidate void CMyDlg OnBnClickedOk2 my_static.EnableWindow my_static.Invalidate.. CMyDlg OnBnClickedOk2 my_static.EnableWindow my_static.Invalidate And it works flawlessly Remove Invalidate call and it would..