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c++ Programming Glossary: md3ddevice

What can cause D3D11CreateDevice() to fail with E_FAIL?

http://stackoverflow.com/questions/10586956/what-can-cause-d3d11createdevice-to-fail-with-e-fail

D3D11CreateDevice with the following code ID3D11Device md3dDevice ID3D11DeviceContext md3dImmediateContext D3D_DRIVER_TYPE md3dDriverType.. md3dDriverType 0 createDeviceFlags 0 0 D3D11_SDK_VERSION md3dDevice featureLevel md3dImmediateContext However the result stored.. 0 md3dDriverType 0 createDeviceFlags 0 0 D3D11_SDK_VERSION md3dDevice featureLevel md3dImmediateContext hr E_FAIL 0x80004005 Init..

fatal error C1014: too many include files : depth = 1024

http://stackoverflow.com/questions/2582521/fatal-error-c1014-too-many-include-files-depth-1024

false mMaximized false mResizing false mFrameStats L md3dDevice 0 mSwapChain 0 mDepthStencilBuffer 0 mRenderTargetView 0 mDepthStencilView.. mSwapChain ReleaseCOM mDepthStencilBuffer ReleaseCOM md3dDevice ReleaseCOM mFont HINSTANCE D3DApp getAppInst return mhAppInst.. L Times New Roman D3DX10CreateFontIndirect md3dDevice fontDesc mFont void D3DApp onResize Release the old views as..