c++ Programming Glossary: mechanics
Convert/cast SAFEARRAY of IUnknowns to an iterable array of interface pointers http://stackoverflow.com/questions/12412533/convert-cast-safearray-of-iunknowns-to-an-iterable-array-of-interface-pointers index. But that just doesn't seem nice. I suspect the mechanics of what I want are easy but all the answers I found on google..
What is the equivalent of CPython string concatenation, in C++? [duplicate] http://stackoverflow.com/questions/13021985/what-is-the-equivalent-of-cpython-string-concatenation-in-c for the append of c . It&rsquo s a bit like quantum mechanics you cannot observe this dirty thing going on and it&rsquo s..
Expose a non-const but noncopyable member in Boost Python http://stackoverflow.com/questions/15093504/expose-a-non-const-but-noncopyable-member-in-boost-python signal . I will cover two different approaches as the mechanics and level of complexity differ but they may provide insight..
Unable to pass std::wstring across DLL http://stackoverflow.com/questions/15177907/unable-to-pass-stdwstring-across-dll MD . In fact in debug builds there can be additional mechanics inside the class implementation to help debugging this mechanics.. inside the class implementation to help debugging this mechanics can introduce inefficiencies so it's removed in release builds...
clean C++ granular friend equivalent? (Answer: Attorney-Client Idiom) http://stackoverflow.com/questions/3217390/clean-c-granular-friend-equivalent-answer-attorney-client-idiom Attorney Client idiom may be what you're looking for. The mechanics are not too different from your member proxy class solution..
C++ program dies with std::bad_alloc, BUT valgrind reports no memory leaks http://stackoverflow.com/questions/4386291/c-program-dies-with-stdbad-alloc-but-valgrind-reports-no-memory-leaks are no memory leaks. This is an application of statistical mechanics so I am basically making hundreds of objects changing their..
What is a jump table? http://stackoverflow.com/questions/48017/what-is-a-jump-table is a jump table Can someone explain the mechanics of a jump table and why is would be needed in embedded systems..
Inconsistency between std::string and string literals http://stackoverflow.com/questions/6727412/inconsistency-between-stdstring-and-string-literals Number of elements 6 Number of elements 5 I understand the mechanics of why this is happening the string literal is really an array..
Trailing return types, decltype and const-ness http://stackoverflow.com/questions/7255379/trailing-return-types-decltype-and-const-ness even explain this Maybe I am overlooking something in the mechanics of decltype but this looks like a pretty straightforward scenario...
Will using `goto` leak variables? http://stackoverflow.com/questions/7334952/will-using-goto-leak-variables longjmp that may be prone to this. Consider the following mechanics that prevent you from doing bad things with labels which includes..
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