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c++ Programming Glossary: min

Generate random numbers uniformly over an entire range

http://stackoverflow.com/questions/288739/generate-random-numbers-uniformly-over-an-entire-range

to generate random numbers within a specified interval max min . Also the random numbers should be uniformly distributed over.. I am generating as for int i 0 i 6 i DWORD random rand max min 1 min From my tests random numbers are generated around one.. as for int i 0 i 6 i DWORD random rand max min 1 min From my tests random numbers are generated around one point..

Is `long` guaranteed to be at least 32 bits?

http://stackoverflow.com/questions/4329777/is-long-guaranteed-to-be-at-least-32-bits

must know C 1.2 1 1 The C Standard implicitly defines the minimum limit on the values a long can accommodate to be LONG_MIN.. Information technology Vocabulary ISO IEC 9899 1999 Programming languages C ISO IEC 10646 1 2000 Information technology Universal.. in the C standard static constexpr T min throw Equivalent to CHAR_MIN SHRT_MIN FLT_MIN DBL_MIN etc. static..

Generating random integer from a range

http://stackoverflow.com/questions/5008804/generating-random-integer-from-a-range

be reasonably uniform use of rand is perfectly fine . the min max ranges can be anything from 0 1 to 32727 32727 . it has.. to be seedable. I currently have following C code output min rand int max min RAND_MAX The problem is that it is not really.. I currently have following C code output min rand int max min RAND_MAX The problem is that it is not really uniform max is..

What does the >?= operator mean?

http://stackoverflow.com/questions/5199630/what-does-the-operator-mean

size of int, long, etc

http://stackoverflow.com/questions/589575/size-of-int-long-etc

the size of integral types in bytes but it specifies minimum ranges they must be able to hold. You can infer minimum.. minimum ranges they must be able to hold. You can infer minimum size in bits from the required range. You can infer minimum.. size in bits from the required range. You can infer minimum size in bytes from that and the value of the CHAR_BIT macro..

How does photoshop blend two images together?

http://stackoverflow.com/questions/5919663/how-does-photoshop-blend-two-images-together

question Photoshop blends two images together by performing a blend operation on each pixel in image A against its corresponding.. Each pixel is a color consisting of multiple channels. Assuming we are working with RGB pixels the channels in each pixel would.. A B uint8 A B 2 #define ChannelBlend_Add A B uint8 min 255 A B #define ChannelBlend_Subtract A B uint8 A B 255 0 A..

Tag editor component for Delphi/C++Builder

http://stackoverflow.com/questions/12597678/tag-editor-component-for-delphi-cbuilder

x FSpacing for i 0 to FTags.Count 1 do begin FWidths i Min FWidths i MeanWidth FLefts i x FRights i x FWidths i inc x FWidths..

Is there an easy way to make a min heap in C++?

http://stackoverflow.com/questions/2786398/is-there-an-easy-way-to-make-a-min-heap-in-c

int greater int q for int i 0 i 10 i q.push rand 10 cout Min heap popped one by one while q.empty cout q.top ' ' 0 3 3 3..

How far to go with a strongly typed language?

http://stackoverflow.com/questions/3181766/how-far-to-go-with-a-strongly-typed-language

template typename T void check_range const T pX const T pMin const T pMax if pX pMin pX pMax throw std out_of_range check_range.. check_range const T pX const T pMin const T pMax if pX pMin pX pMax throw std out_of_range check_range failed or something.. by using it. You can go further template typename T T Min T Max class ranged_value public typedef T value_type static..

“expected ':', ',', ';', '}' or '__attribute__' before '{' token” in Struct member function

http://stackoverflow.com/questions/4247615/expected-or-attribute-before-token-in-struct-memb

l.x r.z l.x r.y l.y r.x #include Misc.h inline Vector3f Min const Vector3f l const Vector3f r return Vector3f Min l.x r.x.. Min const Vector3f l const Vector3f r return Vector3f Min l.x r.x Min l.y r.y Min l.z r.z inline Vector3f Max const Vector3f.. Vector3f l const Vector3f r return Vector3f Min l.x r.x Min l.y r.y Min l.z r.z inline Vector3f Max const Vector3f l const..

Writing my own C++ compiler

http://stackoverflow.com/questions/575143/writing-my-own-c-compiler

nice but there's a little detail worth mentioning. Sadly Min doesn't work with any compiler I have access to. In fairness..

How does photoshop blend two images together?

http://stackoverflow.com/questions/5919663/how-does-photoshop-blend-two-images-together

Lumination float64 Saturation float64 Delta float64 Max Min float64 Redf Greenf Bluef Redf float64 Red 255.0F Greenf float64.. Bluef float64 Blue 255.0F Max max max Redf Greenf Bluef Min min min Redf Greenf Bluef Hue 0 Lumination Max Min 2.0F Saturation.. Bluef Min min min Redf Greenf Bluef Hue 0 Lumination Max Min 2.0F Saturation 0 if Max Min return TRUE Delta Max Min if Lumination..

Random number homework [closed]

http://stackoverflow.com/questions/5943831/random-number-homework

is the code I got so far float getTwoRandomNumbers int Min int Max int number1 int number2 void main getTwoRandomNumbers.. int number1 int number2 void main getTwoRandomNumbers int Min int Max int number1 int number2 cout The two random numbers.. are getTwoRandomNumbers endl float getTwoRandomNumbers int Min int Max int number1 int number2 int loopNumber number for loopNumber..

find overlapping rectangles algorithm

http://stackoverflow.com/questions/7727758/find-overlapping-rectangles-algorithm

the left sub tree for intersections if searchRect axis .Min Min would be the Rect.Left if axis 0 Rect.Top if axis 1 node.Plane.. left sub tree for intersections if searchRect axis .Min Min would be the Rect.Left if axis 0 Rect.Top if axis 1 node.Plane.. node.IsLeaf true return float splitPos nodeBds plane .Min nodeBds plane .Max nodeBds plane .Min 2 Once you have a split..

Relevant boost features vs C++11

http://stackoverflow.com/questions/8851670/relevant-boost-features-vs-c11

in non polymorphic cases Local function Lambda expression Min Max std minmax std minmax_element Ratio std ratio Static Assert..

How to make generic computations over heterogeneous argument packs of a variadic template function?

http://stackoverflow.com/questions/14261183/how-to-make-generic-computations-over-heterogeneous-argument-packs-of-a-variadic

Collects internal details for generating index ranges MIN MAX namespace detail Declare primary template for index range.. primary template for index range builder template unsigned MIN unsigned N unsigned... Is struct range_builder Base step template.. Is struct range_builder Base step template unsigned MIN unsigned... Is struct range_builder MIN MIN Is... typedef index_list..