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c++ Programming Glossary: naturally

How does the friend keyword (Class/Function) break encapsulation in C++?

http://stackoverflow.com/questions/1093618/how-does-the-friend-keyword-class-function-break-encapsulation-in-c

Friend functions do not break encapsulation instead they naturally extend the encapsulation barrier what does it mean .. If a friend..

Memory management patterns in C++

http://stackoverflow.com/questions/14539624/memory-management-patterns-in-c

the reason why weak pointers weak_ptr exist. These concept naturally lead to the concept of responsibility for managing the lifetime..

std::function vs template

http://stackoverflow.com/questions/14677997/stdfunction-vs-template

in C where functions are treated as objects and get naturally curried and combined to generate other functions. Although this..

How do you understand dependent names in C++

http://stackoverflow.com/questions/1527849/how-do-you-understand-dependent-names-in-c

of templates. However I rarely touch the latter. Thus naturally would like to know more about the concept of dependent names...

Template metaprogram converting type to unique number

http://stackoverflow.com/questions/1708458/template-metaprogram-converting-type-to-unique-number

endl std cout T3 Posn t3 position std endl This works but naturally I'd like to not have to specify a prev type somehow. Preferably..

When to use std::size_t?

http://stackoverflow.com/questions/1951519/when-to-use-stdsize-t

to compare in the loop condition against something that is naturally a std size_t itself. std size_t is the type of any sizeof expression..

Spinlock versus Semaphore

http://stackoverflow.com/questions/195853/spinlock-versus-semaphore

more work outside the critical section than inside it naturally the likelihood for a thread being inside the critical section..

What is useful about a reference-to-array parameter?

http://stackoverflow.com/questions/2188991/what-is-useful-about-a-reference-to-array-parameter

to array passing. You are supposed to use this method naturally by default whenever you can if the array size is fixed at compile..

Multiple definition of inline functions when linking static libs

http://stackoverflow.com/questions/2217628/multiple-definition-of-inline-functions-when-linking-static-libs

of their inline functions as they should they will naturally conflict with each other. The solution is to make the inline..

C++: returning by reference and copy constructors

http://stackoverflow.com/questions/2273811/c-returning-by-reference-and-copy-constructors

calling the copy constructor if possible for efficiency naturally added and also because I wonder if I can't avoid writing a copy..

Thou shalt not inherit from std::vector

http://stackoverflow.com/questions/4353203/thou-shalt-not-inherit-from-stdvector

and I want them to be directly members of the vector. But naturally I want also to have the rest of std vector 's interface. Well..

Can I use C++11 with Xcode?

http://stackoverflow.com/questions/4574246/can-i-use-c11-with-xcode

that would allow me to simplify parts of the code base so naturally I would be interested in starting to use these features. But..

Atomicity in C++ : Myth or Reality

http://stackoverflow.com/questions/5002046/atomicity-in-c-myth-or-reality

modern processors you can assume that reads and writes of naturally aligned native types are atomic . As long as the memory bus..

Some clarification needed about synchronous versus asynchronous asio operations

http://stackoverflow.com/questions/5282659/some-clarification-needed-about-synchronous-versus-asynchronous-asio-operations

the synchronous case. You can see the synchronous case is naturally easier for most programmers to grasp because it represents the..

Why is there no base class in C++?

http://stackoverflow.com/questions/5697328/why-is-there-no-base-class-in-c

that implies memory and access cost. Heap objects don't naturally support copy semantics. Heap objects don't support simple scoped..

smart pointers (boost) explained

http://stackoverflow.com/questions/569775/smart-pointers-boost-explained

can be implemented by having a copy constructor. This naturally copies a smart pointer and both the copy and the original will..

Isn't the template argument (the signature) of std::function part of its type?

http://stackoverflow.com/questions/5931214/isnt-the-template-argument-the-signature-of-stdfunction-part-of-its-type

. Being a template that takes anything the conversion naturally succeeds. Now it tries the same with the second overload. The..

What issues can I expect compiling C code with a C++ compiler?

http://stackoverflow.com/questions/861517/what-issues-can-i-expect-compiling-c-code-with-a-c-compiler

been jumping through hoops to do things that would come naturally via C homebrewed inheritance for example . We'd like to start..

Under what circumstances is it advantageous to give an implementation of a pure virtual function?

http://stackoverflow.com/questions/977543/under-what-circumstances-is-it-advantageous-to-give-an-implementation-of-a-pure

created but the class has no other functions that are naturally pure virtual. I think the 'trust me it's faster' is refering..

Why are standard iterator ranges [begin, end) instead of [begin, end]?

http://stackoverflow.com/questions/9963401/why-are-standard-iterator-ranges-begin-end-instead-of-begin-end

iterated calles to range based constructions which chain naturally. By contrast using a doubly closed range would incur off by..

(Im)perfect forwarding with variadic templates

http://stackoverflow.com/questions/13296461/imperfect-forwarding-with-variadic-templates

. Constrain on construction expression explicitly Naturally the following comes immediately to mind template typename.....

Iterating through a Lua table from C++?

http://stackoverflow.com/questions/1438842/iterating-through-a-lua-table-from-c

1 use number fine lua_pop L 1 lua_next L 1 crashes etc... Naturally L is a lua_State and I'm initializing it and parsing the file..

Nested std::maps

http://stackoverflow.com/questions/1500208/nested-stdmaps

NestedMap struct NestedMap std map std string NestedMap Naturally you'd probably want to use shared_ptr or something like that..

How do I properly call the CopyFile function in Visual C++?

http://stackoverflow.com/questions/15458312/how-do-i-properly-call-the-copyfile-function-in-visual-c

the unadorned CopyFile as either CopyFileA or CopyFileW. Naturally if UNICODE is defined CopyFile will be defined as the Unicode..

Is static object guaranteed to be initialized

http://stackoverflow.com/questions/18600034/is-static-object-guaranteed-to-be-initialized

when the code initialization of s will be done if at all. Naturally sane compilers will initialize s before main so it will surely..

Displaying exception debug information to users

http://stackoverflow.com/questions/1964478/displaying-exception-debug-information-to-users

information the programmer added to that exception. Naturally I'll be handling exceptions inside the code whenever I can but..

Calling this->get/this->set methods versus directly accesing member variables in C++

http://stackoverflow.com/questions/2374009/calling-this-get-this-set-methods-versus-directly-accesing-member-variables-in

If necessary I may write public get set methods for bar_ . Naturally I avoid this as much as possible to maintain encapsulation...

C++ DLL Export: Decorated/Mangled names

http://stackoverflow.com/questions/2804893/c-dll-export-decorated-mangled-names

Properties Linker Debugging Generate Debug Info No. Naturally you only want to do this for the Release build. Where the option..

Is using std::deque or std::priority_queue thread-safe? [duplicate]

http://stackoverflow.com/questions/4105930/is-using-stddeque-or-stdpriority-queue-thread-safe

of a single container and this will work correctly. Naturally there must not be any writers acting on the container during..

what is the difference betweem #define and const? [duplicate]

http://stackoverflow.com/questions/6442328/what-is-the-difference-betweem-define-and-const

Does any have a performance advantage over the other Naturally I prefer using the const but I'm going to consider the #define..

What can cause segmentation faults in C++? [closed]

http://stackoverflow.com/questions/6923574/what-can-cause-segmentation-faults-in-c

of segmentation faults in C so I thought I'd add it. Naturally it's community Wiki since there's no one correct answer. I think..

C++: When to use References vs. Pointers

http://stackoverflow.com/questions/7058339/c-when-to-use-references-vs-pointers

less appropriate to use references or pointers in an API Naturally some situations need one or the other operator needs a reference..

for loop VS while loop in programming languages, c++/java?

http://stackoverflow.com/questions/8261946/for-loop-vs-while-loop-in-programming-languages-c-java

limits is expensive then this difference can be relevant. Naturally it is trivial to evaluate List.getCount outside the loop and..

Is there a way to define variables of two different types in a for loop initializer?

http://stackoverflow.com/questions/866012/is-there-a-way-to-define-variables-of-two-different-types-in-a-for-loop-initiali

if if int k 0 else COMPOUND_STATEMENT Then k is visible. Naturally it always have to evaluate to false . So it can't be used by..

Why is the new operator allowed to return *void to every pointer-type?

http://stackoverflow.com/questions/8962467/why-is-the-new-operator-allowed-to-return-void-to-every-pointer-type

to the newly created object. Fish f new Fish UPDATE Naturally there is also the delete operator the opposite of the new operator..

Need for predictable random generator

http://stackoverflow.com/questions/910215/need-for-predictable-random-generator

of the time 5 or more critical hits were landed out of 10. Naturally using this algorithm with a minimum roll count of 5 a much smaller..

C++11: Move/Copy construction ambiguity?

http://stackoverflow.com/questions/9152798/c11-move-copy-construction-ambiguity

constructor will be called. If not the copy constructor. Naturally this means you may have both a move constructor and copy constructor..