¡@

Home 

c++ Programming Glossary: stencil

Display Different images per monitor directX 10

http://stackoverflow.com/questions/10744788/display-different-images-per-monitor-directx-10

to create n windows swap chains render target views depth stencil textures and their respective views where n is equal to the.. we have one swap chain one render target view one depth stencil view per window. So why not feed all of that in that little.. hell not eh Creating the swap chains views and the depth stencil 2D texture Now our friendly swap chains... You might be used..

How to render offscreen on OpenGL? [duplicate]

http://stackoverflow.com/questions/12157646/how-to-render-offscreen-on-opengl

in reality you likely also want storage for the depth and stencil buffer. You also might want to render to texture but I'll leave..

Cannot run Opengl program

http://stackoverflow.com/questions/17632340/cannot-run-opengl-program

not the back side... we also want the block to be in the stencil buffer case 1 shaderManager.UseStockShader GLT_SHADER_FLAT transformPipeline.GetModelViewProjectionMatrix.. vRed Draw solid block in stencil buffer Back face culling prevents the back sides from showing.. culling prevents the back sides from showing through The stencil pattern is used to mask when we draw the floor under it to..

fatal error C1014: too many include files : depth = 1024

http://stackoverflow.com/questions/2582521/fatal-error-c1014-too-many-include-files-depth-1024

buffers we will be destroying. Also release the old depth stencil buffer. ReleaseCOM mRenderTargetView ReleaseCOM mDepthStencilView.. 0 mRenderTargetView ReleaseCOM backBuffer Create the depth stencil buffer and view. D3D10_TEXTURE2D_DESC depthStencilDesc depthStencilDesc.Width.. 0 mDepthStencilView Bind the render target view and depth stencil view to the pipeline. md3dDevice OMSetRenderTargets 1 mRenderTargetView..