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c++ Programming Glossary: t.y

return() versus pthread_exit() in pthread start functions

http://stackoverflow.com/questions/3692591/return-versus-pthread-exit-in-pthread-start-functions

taskdata t 10 10.0 Hello void status cout before t.x t.y t.z endl by return pthread_create threadID NULL task1 void t..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

b cross t n tangent.w mat3 tbnMatrix mat3 t.x b.x n.x t.y b.y n.y t.z b.z n.z lightDir gl_LightSource 0 .position.xyz..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

tex void main vec2 tcEven vec2 floor t.x .5 2.0 t.y vec2 tcOdd vec2 tcEven.x 1.0 t.y float Cb texture2DRect tex.. vec2 floor t.x .5 2.0 t.y vec2 tcOdd vec2 tcEven.x 1.0 t.y float Cb texture2DRect tex tcEven .x .5 float Cr texture2DRect.. from fixed function pipeline float CbY ImgHeight floor t.y 4.0 float CrY ImgHeight chromaHeight_Half floor t.y 4.0 float..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

from fixed function pipeline float CbY ImgHeight floor t.y 4.0 float CrY ImgHeight chromaHeight_Half floor t.y 4.0 float.. floor t.y 4.0 float CrY ImgHeight chromaHeight_Half floor t.y 4.0 float CbCrX floor t.x 2.0 chromaWidth floor mod t.y 2.0.. t.y 4.0 float CbCrX floor t.x 2.0 chromaWidth floor mod t.y 2.0 float Cb texture2DRect tex vec2 CbCrX CbY .x .5 float Cr..