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c++ Programming Glossary: umsg

How to get the Windows Power State Message (WM_POWERBROADCAST) when not running a Win32 GUI app?

http://stackoverflow.com/questions/1165623/how-to-get-the-windows-power-state-message-wm-powerbroadcast-when-not-running

msg static LRESULT WINAPI WindowProc HWND hWnd UINT uMsg WPARAM wParam LPARAM lParam switch uMsg case WM_DESTROY PostQuitMessage.. HWND hWnd UINT uMsg WPARAM wParam LPARAM lParam switch uMsg case WM_DESTROY PostQuitMessage 0 return 0 case WM_POWERBROADCAST.. power management code here return DefWindowProc hWnd uMsg wParam lParam Also make sure to include an exit condition...

How to append text to a TextBox?

http://stackoverflow.com/questions/12537456/how-to-append-text-to-a-textbox

textBoxOutput LRESULT CALLBACK WindowProc HWND hwnd UINT uMsg WPARAM wParam LPARAM lParam int CALLBACK WinMain HINSTANCE hInstance.. msg return 0 LRESULT CALLBACK WindowProc HWND hwnd UINT uMsg WPARAM wParam LPARAM lParam switch uMsg case WM_COMMAND if.. HWND hwnd UINT uMsg WPARAM wParam LPARAM lParam switch uMsg case WM_COMMAND if HWND lParam button TCHAR buffer new TCHAR..

How do I stop windows from blocking the program during a window drag or menu button being held down?

http://stackoverflow.com/questions/18041622/how-do-i-stop-windows-from-blocking-the-program-during-a-window-drag-or-menu-but

a delay. I have tried adding this to my WindowProc switch uMsg case WM_SYSCOMMAND if wParam SC_CLOSE PostQuitMessage 0 return.. 0 return 0 ... ... default return DefWindowProc hwnd uMsg wParam lParam return 0 And this seems a quick hack except that.. and drags the mouse. For starters I do not know which uMsg 's and wParam 's to handle. My question is then how do I disallow..

What is an efficient way to wrap HWNDs in objects in C++?

http://stackoverflow.com/questions/3122695/what-is-an-efficient-way-to-wrap-hwnds-in-objects-in-c

WM_CLOSE OnClose END_MSG_MAP LRESULT OnPaint UINT uMsg WPARAM wParam LPARAM lParam BOOL fHandled LRESULT OnClose UINT.. wParam LPARAM lParam BOOL fHandled LRESULT OnClose UINT uMsg WPARAM wParam LPARAM lParam BOOL fHandled LRESULT CMyWindow.. LPARAM lParam BOOL fHandled LRESULT CMyWindow OnPaint UINT uMsg WPARAM wParam LPARAM lParam BOOL fHandled your WM_PAINT code..

Why are unhandled exceptions thrown in win32 timer callbacks not treated as unhandled exceptions by the debugger?

http://stackoverflow.com/questions/8903400/why-are-unhandled-exceptions-thrown-in-win32-timer-callbacks-not-treated-as-unha

class FooExcept VOID CALLBACK Timer HWND hwnd UINT uMsg UINT_PTR idEvent DWORD dwTime printf Here n throw FooExcept..